Immolith
Large elemental magical beast (demon, fire, undead)
Level 15 Controller XP 1200
Initiative +10 Senses Perception +9
Flaming Aura (Fire) aura 1; any creature that enters or starts its turn in the aura takes 10 fire damage.
HP 153; Bloodied 76
AC 27; Fortitude 28, Reflex 24, Will 25
Immune disease, fire, poison; Resist 15 variable (2/encounter); Vulnerable 10 radiant
Speed 6
(⚔) Claw (standard, at-will) ✦ Fire
Reach 4; +20 vs AC; 1d8+7 fire damage, and ongoing 5 fire damage (save ends).
⚔ Fiery Grab (standard, at-will) ✦ Fire
The immolith makes a claw attack (see above) against a Large or smaller target. On a hit, the target slides into a square adjacent to the immolith and is grabbed (until escape). While grabbed, the target loses any resistance it has to fire. An immolith can hold up to five grabbed creatures using this power
➶ Deathfire Curse (minor, at-will) ✦ Fire
Range 10; +18 vs Will; the target is slowed (save ends). Aftereffect: The target takes ongoing 5 fire damage (save ends).
Vigor of the Grave (minor 1/round; at-will) ✦ Healing
Close burst 5; undead in the burst (including the immolith) regain 10 hit points.
Alignment Chaotic evil Languages Abyssal
Str 22 (+13) Dex 16 (+10) Wis 15 (+9)
Con 25 (+14) Int 9 (+6) Cha 18 (+11)
Description: The spirits of deceased demons sometimes fuse together as they fall back into the Abyss that spawned them. The event is unpredictable, and the result is a horrid demonic entity called an immolith.
Published in Monster Manual, page(s) 56, Dungeon Delve, page(s) 73, Dungeon Magazine 163, page(s) 79, Dungeon Magazine 177, page(s) 24, P2 Demon Queen Enclave, page(s) 20, 64.