Frost Titan
Huge elemental humanoid (cold, giant)
Level 20 Elite Brute XP 5600
| HP 466; Bloodied 233 | Initiative +14 |
| AC 32, Fortitude 34, Reflex 29, Will 33 | Perception+16 |
| Speed 8 (ice walk) | |
| Immune cold | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Winter's Breath (cold) ✦ Aura 2
Squares in the aura are difficult terrain for enemies. In addition, any enemy that starts its turn in the aura takes 5 cold damage.
Icebound Footing
When an effect pulls, pushes, or slides the titan, it can choose to move up to 4 squares less than the effect specifies. The titan can make a saving throw to avoid falling prone when an attack would knock it prone.
Melting Flesh
When the titan takes fire damage, it takes a -2 penalty to AC until the end of its next turn.
Standard Actions
(⚔) Icy Greataxe (cold, weapon) ✦ At-Will
Attack: Melee 3 (one creature); +25 vs. AC
Hit: 4d8 + 7 cold damage, and ongoing 10 cold damage (save ends). If the titan scores a critical hit, the damage is 4d8 + 39 cold damage, and ongoing 10 cold damage (save ends).
ᗕ Blast of Winter (cold) ✦ Encounter
Attack: Close blast 5 (creatures in the blast); +23 vs. Reflex
Hit: 3d12 + 12 damage, and ongoing 10 cold damage (save ends). In addition, the target is immobilized until the end of cold the titan's next turn.
Miss: Half damage.
Minor Actions
⚔ Cold-Blooded Kick ✦ At-Will 1/round
Attack: Melee 3 (one creature); +23 vs. Reflex
Hit: 4d10 + 8 damage, and the titan pushes the target up to 2 squares and knocks it prone.
Triggered Actions
Furious Swipe ✦ At-Will
Trigger: The titan is first bloodied or drops to 0 hit points.
Effect (Immediate Interrupt): The titan uses icy greataxe.
Skills Athletics +24
Str 28 (+19) Dex 19 (+14) Wis 23 (+16)
Con 23 (+16) Int 10 (+10) Cha 16 (+13)
Alignment evil Languages Giant, Primordial
Equipment: greataxe .
Published in Monster Manual 2, page(s) 123, Revenge of the Giants, page(s) 122, 156, Monster Vault, page(s) 135.