Iron Cobra
Medium natural animate (construct, homunculus)
Level 6 Skirmisher XP 250
| HP 75; Bloodied 37 | Initiative +7 |
| AC 20, Fortitude 20, Reflex 18, Will 17 | Perception+9 |
| Speed 7 | Darkvision |
| Immune disease, poison | |
Traits
Guard Area
The iron cobra can use its poison the mind power against any creature in its guarded area, even if the power hasn't recharged and even if the target isn't taking ongoing poison damage.
Standard Actions
(⚔) Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d8 + 4 damage, and ongoing 5 poison damage (save ends).
➶ Poison the Mind (charm) ✦ Recharge ⚂ ⚃ ⚄ ⚅
Attack: Ranged 10 (one creature taking ongoing poison damage); +9 vs. Will
Hit: The target is dazed and slowed (save ends both).
Move Actions
Slithering Shift ✦ At-Will
Effect: The iron cobra shifts 3 squares.
Skills Stealth +10
Str 17 (+6) Dex 15 (+5) Wis 13 (+4)
Con 19 (+7) Int 5 (0) Cha 12 (+4)
Alignment Unaligned Languages -
Published in Monster Manual, page(s) 157, Dungeon Magazine 169, page(s) 24, FR1 Scepter Tower of Spellgard, page(s) 22, HS2 Orcs of Stonefang Pass, page(s) 11, Dungeon Magazine 210.