Stone Giant Runecarver
Large elemental humanoid (earth, giant)
Level 16 Controller (Leader) XP 1400
Initiative +9 Senses Perception +14; low-light vision
Hardened Focus aura 5; each petrified enemy within the aura loses all resistances and gains vulnerable 5 to all damage.
HP 155; Bloodied 77
AC 30; Fortitude 28, Reflex 27, Will 29
Immune petrification
Speed 8 (earth walk)
(⚔) Enruned War Pick (standard, at-will) ✦ Weapon
Reach 2; +21 vs AC; 2d8+9 (crit 4d8 + 25) damage, and the target is slowed (save ends).
✻ Rune of Stony Sleep (standard, recharge ⚅
Area burst 1 within 10; +21 vs Fortitude; 2d8+6 damage, and the target is slowed (save ends). First Failed Saving Throw: The target is petrified instead of slowed (save ends). Effect: The burst creates a zone of magical runes that lasts until the end of the encounter. Each enemy that starts its turn within the zone takes a -2 penalty to saving throws against slowed and immobilized until the end of the runecarver's next turn.
✻ Rune of Thundering Echo (standard, recharge ⚄⚅)
Area burst 1 within 10; +21 vs Fortitude; 2d8+6 thunder damage. If the target is slowed or immobilized, it takes ongoing 10 thunder damage (save ends).
Grasping Stone
When a stone giant runecarver hits a slowed creature with an attack that would cause the creature to become slowed, that creature is immobilized until the end of the runecarver's next turn.
Stone Bones (immediate interrupt, when the stone giant runecarver is hit by an attack; not usable while bloodied; at-will)
The runecarver gains resist 5 to all damage against the triggering attack.
Alignment Unaligned Languages Giant, Primordial
Skills Arcana +17, Athletics +18, Stealth +17
Str 21 (+13) Dex 12 (+9) Wis 23 (+14)
Con 19 (+12) Int 18 (+12) Cha 15 (+10)
Equipment: warhammer .
Update (11/23/2009)
In the runecarver's rune of stony sleep power, the penalty to saving throws caused by the zone should last “until the end of the runecarver's next turn.”
Published in Monster Manual 2, page(s) 125.