Hobgoblin Fleshcarver
Medium natural humanoid , goblin
Level 6 Elite Controller XP 500
Initiative +7 Senses Perception +4; low-light vision
Fleshcarver's Trap aura 2; each enemy that starts its turn within the aura takes 5 damage the first time it moves during that turn.
HP 146; Bloodied 73
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 19, Will 18
Saving Throws +2
Speed 6
Action Points 1
(⚔) Glaive (standard, at-will) ✦ Weapon
Reach 2; +11 vs AC; 2d4+4 damage.
➶ Toxic Dart (standard, at-will) ✦ Poison, Weapon
Ranged 6/12; +11 vs AC; 1d6+4 poison damage, and the target is slowed (save ends). If the target was already slowed, it is instead immobilized (save ends).
➶ Defensive Dart (immediate reaction, when the hobgoblin fleshcarver is hit by an enemy's melee attack, recharge ⚄⚅)
The fleshcarver shifts 2 squares and uses toxic dart against the triggering enemy.
ᗕ Glaive Flurry (standard, at-will) ✦ Weapon
Close burst 2; targets enemies; +11 vs AC; 3d4+4 damage, and the hobgoblin fleshcarver slides the target 2 squares. The target must end the slide within 3 squares of the fleshcarver.
Hobgoblin Resilience (immediate reaction, when the hobgoblin fleshcarver becomes subject to an effect; encounter)
The fleshcarver rolls a saving throw against the triggering effect.
Phalanx Soldier
A hobgoblin fleshcarver gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Str 14 (+5) Dex 19 (+7) Wis 12 (+4)
Con 17 (+6) Int 12 (+4) Cha 16 (+6)
Equipment: chain armor, 10 poisoned darts, glaive .
Published in Monster Manual 2, page(s) 132, Dungeon Magazine Annual, page(s) 137, Dungeon Magazine 167, page(s) 13.