Hobgoblin Fleshcarver - Monsters

Hobgoblin Fleshcarver
Medium natural humanoid , goblin
Level 6 Elite Controller XP 500

Initiative +7        Senses Perception +4; low-light vision
Fleshcarver's Trap aura 2; each enemy that starts its turn within the aura takes 5 damage the first time it moves during that turn.
HP 146; Bloodied 73
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 19, Will 18
Saving Throws +2
Speed 6
Action Points 1

(⚔) Glaive (standard, at-will) ✦ Weapon

Reach 2; +11 vs AC; 2d4+4 damage.

Toxic Dart (standard, at-will) ✦ Poison, Weapon

Ranged 6/12; +11 vs AC; 1d6+4 poison damage, and the target is slowed (save ends). If the target was already slowed, it is instead immobilized (save ends).

Defensive Dart (immediate reaction, when the hobgoblin fleshcarver is hit by an enemy's melee attack, recharge ⚄⚅)

The fleshcarver shifts 2 squares and uses toxic dart against the triggering enemy.

Glaive Flurry (standard, at-will) ✦ Weapon

Close burst 2; targets enemies; +11 vs AC; 3d4+4 damage, and the hobgoblin fleshcarver slides the target 2 squares. The target must end the slide within 3 squares of the fleshcarver.

Hobgoblin Resilience (immediate reaction, when the hobgoblin fleshcarver becomes subject to an effect; encounter)

The fleshcarver rolls a saving throw against the triggering effect.

Phalanx Soldier

A hobgoblin fleshcarver gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Alignment Evil        Languages Common, Goblin
Str 14 (+5)      Dex 19 (+7)      Wis 12 (+4)
Con 17 (+6)      Int 12 (+4)      Cha 16 (+6)

Equipment: chain armor, 10 poisoned darts, glaive .


Published in Monster Manual 2, page(s) 132, Dungeon Magazine Annual, page(s) 137, Dungeon Magazine 167, page(s) 13.