Iron Golem - Monsters

Iron Golem
Large natural animate (construct)
Level 20 Elite Soldier XP 5600

HP 386; Bloodied 193Initiative +14
AC 36, Fortitude 36, Reflex 30, Will 28Perception+10
Speed 6 (cannot shift)Darkvision
Immune disease, poison
Saving Throws +2; Action Points 1

Traits

Noxious Fumes (poison) ✦ Aura 2

While the golem is bloodied, any creature that enters the aura or starts its turn there takes 5 poison damage.

Energizing Flames

The first time the golem takes fire damage each turn, it can shift up to 2 squares as a free action, even if it could not normally shift.

Interfering Bolts

When the golem takes lightning damage, it is slowed until the end of its next turn.

Standard Actions

(⚔) Iron BladeAt-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 3d10 + 12 damage.

Effect: The golem marks the target (save ends).

CleaveAt-Will

Effect: The golem uses iron blade twice, each time against a different target.

Breath Weapon (poison) ✦ Recharge ⚄ ⚅

Attack: Close blast 3 (creatures in the blast); +23 vs. Fortitude

Hit: 4d8 + 9 poison damage, and ongoing 15 poison damage (save ends).

Triggered Actions

Dazing FistAt-Will

Trigger: A creature that is within 2 squares of the golem and marked by it moves.

Attack (Immediate Interrupt): Melee 2 (the triggering creature); +23 vs. Fortitude

Hit: The target is dazed (save ends).

Toxic Death (poison) ✦ At-Will

Trigger: The golem is first bloodied or drops to 0 hit points.

Attack (No Action): Close burst 3 (creatures in the burst); +23 vs. Fortitude

Hit: 2d8 + 11 poison damage, and ongoing 10 poison damage (save ends).

Str 27 (+18)                Dex 15 (+12)                Wis 11 (+10)
Con 25 (+17)                Int 3 (+6)                Cha 3 (+6)

Alignment unaligned        Languages -

Published in Monster Manual 2, page(s) 134, Monster Vault, page(s) 163, Dungeon Magazine 216.