Iron Golem
Large natural animate (construct)
Level 20 Elite Soldier XP 5600
| HP 386; Bloodied 193 | Initiative +14 |
| AC 36, Fortitude 36, Reflex 30, Will 28 | Perception+10 |
| Speed 6 (cannot shift) | Darkvision |
| Immune disease, poison | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Noxious Fumes (poison) ✦ Aura 2
While the golem is bloodied, any creature that enters the aura or starts its turn there takes 5 poison damage.
Energizing Flames
The first time the golem takes fire damage each turn, it can shift up to 2 squares as a free action, even if it could not normally shift.
Interfering Bolts
When the golem takes lightning damage, it is slowed until the end of its next turn.
Standard Actions
(⚔) Iron Blade ✦ At-Will
Attack: Melee 2 (one creature); +25 vs. AC
Hit: 3d10 + 12 damage.
Effect: The golem marks the target (save ends).
⚔ Cleave ✦ At-Will
Effect: The golem uses iron blade twice, each time against a different target.
ᗕ Breath Weapon (poison) ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (creatures in the blast); +23 vs. Fortitude
Hit: 4d8 + 9 poison damage, and ongoing 15 poison damage (save ends).
Triggered Actions
⚔ Dazing Fist ✦ At-Will
Trigger: A creature that is within 2 squares of the golem and marked by it moves.
Attack (Immediate Interrupt): Melee 2 (the triggering creature); +23 vs. Fortitude
Hit: The target is dazed (save ends).
ᗕ Toxic Death (poison) ✦ At-Will
Trigger: The golem is first bloodied or drops to 0 hit points.
Attack (No Action): Close burst 3 (creatures in the burst); +23 vs. Fortitude
Hit: 2d8 + 11 poison damage, and ongoing 10 poison damage (save ends).
Str 27 (+18) Dex 15 (+12) Wis 11 (+10)
Con 25 (+17) Int 3 (+6) Cha 3 (+6)
Alignment unaligned Languages -
Published in Monster Manual 2, page(s) 134, Monster Vault, page(s) 163, Dungeon Magazine 216.