Iron Golem Juggernaut - Monsters

Iron Golem Juggernaut
Huge natural animate (construct)
Level 26 Elite Soldier XP 18000

Initiative +19        Senses Perception +15; Darkvision
Noxious Fumes (Poison) aura 3; while the iron golem juggernaut is bloodied, each creature that enters the aura or starts its turn there takes 10 poison damage.
HP 488; Bloodied 244
AC 42; Fortitude 43, Reflex 38, Will 36
Immune disease, poison, sleep
Saving Throws +2
Speed 6 (cannot shift)
Action Points 1

(⚔) Iron Blade (standard, at-will)

Reach 3; +33 vs AC; 3d10+5 damage, and the target is marked (save ends).

Cleave (standard, at-will)

The iron golem juggernaut makes two iron blade attacks, each against a different target.

Dazing Fist (immediate interrupt, when a creature marked by the iron golem juggernaut and within its reach moves or shifts, at-will)

Reach 3; targets the triggering creature; +31 vs Fortitude; the target is dazed (save ends).

Breath Weapon (standard, recharge ⚄⚅) ✦ Poison

Close blast 5; +31 vs Fortitude; 4d8+9 poison damage, and ongoing 5 poison damage (save ends).

Toxic Death ( when first bloodied and again when the iron golem drops below 0 hit points, ) ✦ Poison

Close burst 5; +31 vs Fortitude; 3d10+6 poison damage, and ongoing 10 poison damage (save ends).

Alignment Unaligned        Languages -
Str 30 (+23)      Dex 18 (+17)      Wis 14 (+15)
Con 28 (+22)      Int 3 (+9)      Cha 3 (+9)

Equipment: longsword .


Published in Monster Manual 2, page(s) 135, Dungeon Magazine 173, page(s) 68, E2 Kingdom of the Ghouls, page(s) 11, E3 Prince of Undeath, page(s) 16.