Half-Elf Bandit Captain
Medium natural humanoid
Level 6 Skirmisher (Leader) XP 250
| HP 69; Bloodied 34 | Initiative +9 |
| AC 20, Fortitude 18, Reflex 19, Will 18 | Perception+8 |
| Speed 6 | Low-light vision |
Standard Actions
(⚔) Longsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d8 + 5 damage, and the captain shifts 1 square.
(➶) Dagger (weapon) ✦ At-Will
Attack: Ranged 5/10 (one creature); +11 vs. AC
Hit: 2d4 + 7 damage.
⚔ ➶ Slash and Dash (weapon) ✦ Recharge ⚃ ⚄ ⚅
Effect: The captain uses longsword, shifts 2 squares, and then uses dagger.
⚔ Triggering Slash (weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d8 + 4 damage, and one ally shifts 1 square and makes a melee basic attack as a free action.
Skills Athletics +11, Diplomacy +11, Insight +8, Stealth +12
Str 16 (+6) Dex 19 (+7) Wis 11 (+3)
Con 13 (+4) Int 10 (+3) Cha 16 (+6)
Alignment Unaligned Languages Common, Elven
Equipment: dagger x6, leather armor , longsword .
Update (4/16/2012)
Updated in Dungeon 200.
Published in Monster Manual 2, page(s) 138, Dungeon Magazine 181, Dungeon Magazine 200, Dungeon Magazine 211.