Half-Elf Bandit Captain - Monsters

Half-Elf Bandit Captain
Medium natural humanoid
Level 6 Skirmisher (Leader) XP 250

HP 69; Bloodied 34Initiative +9
AC 20, Fortitude 18, Reflex 19, Will 18Perception+8
Speed 6Low-light vision

Standard Actions

(⚔) Longsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 5 damage, and the captain shifts 1 square.

(➶) Dagger (weapon) ✦ At-Will

Attack: Ranged 5/10 (one creature); +11 vs. AC

Hit: 2d4 + 7 damage.

⚔ ➶ Slash and Dash (weapon) ✦ Recharge ⚃ ⚄ ⚅

Effect: The captain uses longsword, shifts 2 squares, and then uses dagger.

Triggering Slash (weapon) ✦ Recharge ⚄ ⚅

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d8 + 4 damage, and one ally shifts 1 square and makes a melee basic attack as a free action.

Skills Athletics +11, Diplomacy +11, Insight +8, Stealth +12
Str 16 (+6)                Dex 19 (+7)                Wis 11 (+3)
Con 13 (+4)                Int 10 (+3)                Cha 16 (+6)

Alignment Unaligned        Languages Common, Elven
Equipment: dagger x6, leather armor , longsword .
Update (4/16/2012)
Updated in Dungeon 200.

Published in Monster Manual 2, page(s) 138, Dungeon Magazine 181, Dungeon Magazine 200, Dungeon Magazine 211.