Half-Elf Con Artist - Monsters

Half-Elf Con Artist
Medium natural humanoid , half-elf
Level 7 Controller XP 300

Initiative +6        Senses Perception +2; low-light vision
HP 77; Bloodied 38
AC 20; Fortitude 17, Reflex 20, Will 20
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+12 vs AC; 1d4+4 damage.

Deceptive Maneuver (standard, at-will) ✦ Charm

+10 vs Will; the target makes a basic attack against one of its allies of the half-elf con artist's choice.

Silver Deception (standard, recharge ⚄⚅) ✦ Charm

Ranged 10; +11 vs Will; the target is dominated until the end of the half-elf con artist's next turn.

Pathetic Appeal (standard, encounter) ✦ Charm

Close burst 5; +11 vs Will; targets enemies; the target cannot attack the half-elf con artist (save ends). If the con artist makes an attack roll against the target, that target makes a saving throw against this effect.

Combat Advantage

A half-elf con artist deals 2d6 extra damage against any creature granting combat advantage to it.

Grifter's Flight (move; encounter)

The half-elf con artist shifts 6 squares and can make a Stealth check without a penalty for moving.

Alignment Unaligned        Languages Common, Elven
Skills Bluff +12, Insight +7, Stealth +11, Thievery +11
Str 10 (+3)      Dex 17 (+6)      Wis 9 (+2)
Con 13 (+4)      Int 12 (+4)      Cha 19 (+7)

Equipment: fine clothers, dagger .


Published in Monster Manual 2, page(s) 138.