Half-Elf Con Artist
Medium natural humanoid , half-elf
Level 7 Controller XP 300
Initiative +6 Senses Perception +2; low-light vision
HP 77; Bloodied 38
AC 20; Fortitude 17, Reflex 20, Will 20
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+12 vs AC; 1d4+4 damage.
⚔ Deceptive Maneuver (standard, at-will) ✦ Charm
+10 vs Will; the target makes a basic attack against one of its allies of the half-elf con artist's choice.
➶ Silver Deception (standard, recharge ⚄⚅) ✦ Charm
Ranged 10; +11 vs Will; the target is dominated until the end of the half-elf con artist's next turn.
ᗕ Pathetic Appeal (standard, encounter) ✦ Charm
Close burst 5; +11 vs Will; targets enemies; the target cannot attack the half-elf con artist (save ends). If the con artist makes an attack roll against the target, that target makes a saving throw against this effect.
Combat Advantage
A half-elf con artist deals 2d6 extra damage against any creature granting combat advantage to it.
Grifter's Flight (move; encounter)
The half-elf con artist shifts 6 squares and can make a Stealth check without a penalty for moving.
Alignment Unaligned Languages Common, Elven
Skills Bluff +12, Insight +7, Stealth +11, Thievery +11
Str 10 (+3) Dex 17 (+6) Wis 9 (+2)
Con 13 (+4) Int 12 (+4) Cha 19 (+7)
Equipment: fine clothers, dagger .
Published in Monster Manual 2, page(s) 138.