Half-Elf Baleful Thaumaturge
Medium natural humanoid , half-elf
Level 24 Artillery XP 6050
Initiative +15 Senses Perception +14; low-light vision
HP 169; Bloodied 84
AC 36; Fortitude 32, Reflex 35, Will 38
Speed 6
(⚔) Infernal Slam (standard, at-will) ✦ Teleportation
+29 vs Will; 2d6+10 damage, and the half-elf baleful thaumaturge slides the target 3 squares and then teleports 3 squares.
(➶) Soul Bite (standard, at-will) ✦ Implement
Ranged 10; +29 vs Reflex; 2d8+10 damage, and the half-elf baleful thaumaturge gains 10 temporary hit points.
ᗕ Mouths of Hell (standard, encounter) ✦ Implement, Psychic, Zone
Close blast 5; +27 vs Will; 3d12+9 psychic damage, and the half-elf baleful thaumaturge gains 10 temporary hit points. Effect: The blast creates a zone filled with ghostly maws that lasts until the end of the encounter. Each creature that starts its turn within the zone takes 15 psychic damage. The thaumaturge gains 5 temporary hit points whenever the zone damages a creature.
✻ Wall of Shadow Teeth (standard, recharge ⚄⚅) ✦ Conjuration, Implement, Necrotic
Area wall 8 within 10; +27 vs Fortitude; 3d8+9 necrotic damage, and the target is immobilized (save ends). Sustain Minor: The wall persists.
Bloody Step (minor; usable only when the half-elf baleful thaumaturge has 5 or more temporary hit points; at-will) ✦ Teleportation
The thaumaturge loses 5 temporary hit points and teleports 8 squares.
Alignment Unaligned Languages Common, Elven
Skills Arcana +24, Bluff +27, Streetwise +27
Str 14 (+14) Dex 16 (+15) Wis 15 (+14)
Con 19 (+16) Int 25 (+19) Cha 30 (+22)
Equipment: wand implement .
Published in Monster Manual 2, page(s) 139, Dungeon Magazine 171, page(s) 78, E2 Kingdom of the Ghouls, page(s) 12.