Human Hexer - Monsters

Human Hexer
Medium natural humanoid human , human
Level 7 Controller XP 300

Initiative +3        Senses Perception +16
HP 77; Bloodied 38
AC 20; Fortitude 17, Reflex 18, Will 19
Speed 6

(⚔) Staff (standard, at-will) ✦ Weapon

+12 vs AC; 1d6+1 damage.

Beast Curse (standard, recharge ⚃⚄⚅) ✦ Polymorph

Ranged 10; targets a hexed enemy; +11 vs Fortitude; until the end of the human hexer's next turn, the target becomes a Tiny animal. While in this form, the target cannot use powers.

Hex (minor, at-will) ✦ Charm, Implement

Close burst 10; targets enemies; +11 vs Will; the target is hexed (save ends). While the target is hexed, it takes a -2 penalty to attack rolls and damage rolls against the human hexer.

Capricious Earth (standard, encounter) ✦ Charm, Implement

Area burst 3 within 10; targets hexed creatures; +11 vs Will; 1d10+3 damage, and the human hexer slides the target 3 squares and the target is knocked prone.

Hex Jump (move; encounter) ✦ Teleportation

The human hexer either teleports 5 squares or swaps positions with one hexed creature within 5 squares of it.

Alignment Unaligned        Languages Common
Skills Arcana +10, Nature +11
Str 10 (+3)      Dex 11 (+3)      Wis 17 (+6)
Con 13 (+4)      Int 15 (+5)      Cha 14 (+5)

Equipment: roobes, staff implement .


Published in Monster Manual 2, page(s) 146.