Kenku Warrior - Monsters

Kenku Warrior
Medium natural humanoid
Level 3 Skirmisher XP 150

Initiative +6        Senses Perception +3; low-light vision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 15, Will 14
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+8 vs AC; 1d4+6 damage.

(➶) Dagger (standard, at-will) ✦ Weapon

Ranged 5/10; +8 vs AC; 1d4+6 damage.

Fluttering Attack (standard, at-will)

The kenku warrior shifts 4 squares and makes a basic attack during that movement.

Combat Advantage

A kenku warrior deals 1d6 extra damage on melee attacks against any target granting combat advantage to it.

Flock Effect

A kenku warrior gains a +3 bonus instead of +2 while flanking, and it grants a +3 bonus instead of +2 while aiding another.

Mimicry

A kenku warrior can mimic sounds and voices. A successful Insight check opposed by the warrior's Bluff check allows a listener to determine that the effect is faked.

Alignment Unaligned        Languages Common
Str 14 (+3)      Dex 17 (+4)      Wis 14 (+3)
Con 12 (+2)      Int 9 (0)      Cha 11 (+1)

Equipment: dagger x6, leather armor .


Published in Monster Manual 2, page(s) 152, Dragon Magazine 371, page(s) 21.