Kenku Warrior
Medium natural humanoid
Level 3 Skirmisher XP 150
Initiative +6 Senses Perception +3; low-light vision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 15, Will 14
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+8 vs AC; 1d4+6 damage.
(➶) Dagger (standard, at-will) ✦ Weapon
Ranged 5/10; +8 vs AC; 1d4+6 damage.
⚔ Fluttering Attack (standard, at-will)
The kenku warrior shifts 4 squares and makes a basic attack during that movement.
Combat Advantage
A kenku warrior deals 1d6 extra damage on melee attacks against any target granting combat advantage to it.
Flock Effect
A kenku warrior gains a +3 bonus instead of +2 while flanking, and it grants a +3 bonus instead of +2 while aiding another.
Mimicry
A kenku warrior can mimic sounds and voices. A successful Insight check opposed by the warrior's Bluff check allows a listener to determine that the effect is faked.
Alignment Unaligned Languages Common
Str 14 (+3) Dex 17 (+4) Wis 14 (+3)
Con 12 (+2) Int 9 (0) Cha 11 (+1)
Equipment: dagger x6, leather armor .
Published in Monster Manual 2, page(s) 152, Dragon Magazine 371, page(s) 21.