Kenku Sneak
Medium natural humanoid
Level 4 Lurker XP 175
Initiative +10 Senses Perception +4; low-light vision
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Speed 7 (4 while invisible)
(⚔) Dagger (standard, at-will) ✦ Weapon
+9 vs AC; 1d4+6 damage.
(➶) Dagger (standard, at-will) ✦ Weapon
Ranged 5/10; +9 vs AC; 1d4+6 damage.
Disappear into the Flock
While it has cover from other kenkus, a kenku sneak can make a Stealth check to become hidden.
Flock Effect
A kenku sneak gains a +3 bonus instead of +2 while flanking, and it grants a +3 bonus instead of +2 while aiding another.
Hidden Strike
A kenku sneak deals 2d4 + 4 extra damage against any target from which it is hidden.
Mimicry
A kenku sneak can mimic sounds and voices. A successful Insight check opposed by the sneak's Bluff check allows a listener to determine that the effect is faked.
Sniper
A hidden kenku sneak that misses with a ranged attack remains hidden.
Alignment Unaligned Languages Common
Skills Bluff +8, Stealth +11, Thievery +11
Str 15 (+4) Dex 18 (+6) Wis 14 (+4)
Con 12 (+3) Int 13 (+3) Cha 13 (+3)
Equipment: dagger x6, leather armor .
Published in Monster Manual 2, page(s) 153, Dungeon Magazine 169, page(s) 17.