Kenku Wing Mage
Medium natural humanoid
Level 5 Artillery XP 200
Initiative +3 Senses Perception +3; low-light vision
HP 50; Bloodied 25
AC 17; Fortitude 15, Reflex 17, Will 18
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+9 vs AC; 1d4+3 damage.
(➶) Murder of Crows (standard, at-will) ✦ Force, Implement
Ranged 20; +10 vs Reflex; 1d6+4 force damage, and the target grants combat advantage to the kenku wing mage (save ends).
ᗕ Hurricane Blast (standard, recharge ⚄⚅) ✦ Force, Implement
Close blast 3; +8 vs Fortitude; 1d6+6 force damage, and the kenku wing mage slides the target 3 squares.
✻ Death Flock (standard, encounter) ✦ Force, Implement
Area burst 1 within 20; +8 vs Reflex; 1d6+6 force damage, and the target is dazed (save ends).
Flock Effect
A kenku wing mage gains a +3 bonus instead of +2 while flanking, and it grants a +3 bonus instead of +2 while aiding another.
Mimicry
A kenku wing mage can mimic sounds and voices. A successful Insight check opposed by the wing mage's Bluff check allows a listener to determine that the effect is faked.
Wings of the Flock (minor; encounter) ✦ Force
The kenku wing mage gains fly 6 (hover; altitude limit 4) until the end of the encounter.
Alignment Unaligned Languages Common
Skills Stealth +8
Str 9 (+1) Dex 13 (+3) Wis 13 (+3)
Con 14 (+4) Int 18 (+6) Cha 15 (+4)
Equipment: robes, dagger , orb implement .
Published in Monster Manual 2, page(s) 153, Dungeon Magazine 169, page(s) 13.