Kenku Assassin
Medium natural humanoid
Level 5 Elite Skirmisher XP 400
Initiative +8 Senses Perception +6; low-light vision
HP 126; Bloodied 63
AC 19; Fortitude 16, Reflex 17, Will 16
Saving Throws +2
Speed 6
Action Points 1
(⚔) Venomous Stab (standard, at-will) ✦ Poison, Weapon
+10 vs AC; 1d6+5 damage, and the target is slowed (save ends).
(➶) Venomous Shot (standard, at-will) ✦ Poison, Weapon
Ranged 15/30; +10 vs AC; 1d8+4 poison damage, and the target is slowed (save ends).
⚔ Fluttering Attack (standard, at-will)
The kenku assassin shifts 4 squares and uses venomous stab during that move.
⚔ Gouging Talons (immediate reaction, when an enemy attacks the kenku assassin, at-will)
Targets the triggering enemy; +10 vs AC; 1d6+2 damage.
⚔ Feather Burst (minor, encounter)
Close burst 2; targets enemies; no attack roll; the target is blinded until the end of the kenku assassin's turn.
Flock Effect
A kenku assassin gains a +3 bonus instead of +2 while flanking, and it grants a +3 bonus instead of +2 while aiding another.
Mimicry
A kenku assassin can mimic sounds and voices. A successful Insight check opposed by the assassin's Bluff check allows a listener to determine that the effect is faked.
Alignment Unaligned Languages Common
Skills Bluff +9, Stealth +11, Thievery +11
Str 13 (+3) Dex 18 (+6) Wis 9 (+1)
Con 15 (+4) Int 13 (+3) Cha 15 (+4)
Equipment: arrow x20, leather armor , short sword , shortbow .
Published in Monster Manual 2, page(s) 154.