Marut Prosecutor - Monsters

Marut Prosecutor
Medium immortal humanoid
Level 21 Controller (Leader) XP 3200

Initiative +13        Senses Perception +21; truesight 10
HP 147; Bloodied 73
Regeneration 10
AC 35; Fortitude 32, Reflex 33, Will 33
Immune sleep; Resist 10 thunder
Speed 8, fly 4 (hover), teleport 4

(⚔) Slam (standard, at-will) ✦ Thunder

+26 vs AC; 1d10+4 damage plus 1d6 thunder damage, and the target is slowed (save ends).

Dictum (minor, at-will)

Ranged 10; +22 vs Fortitude; the target is immobilized (save ends).

Biting Testimony (standard, at-will) ✦ Psychic

Close burst 10; targets one enemy; +25 vs Will; 3d6+7 psychic damage, and the target takes a -2 penalty to attack rolls, skill checks, and ability checks (save ends).

Sigil of Indictment (minor; usable only when no creature is affected by this power, at-will) ✦ Psychic

Close burst 10; targets one enemy; +25 vs Will; until the end of the marut prosecutor's next turn, the target grants combat advantage to the prosecutor, and the prosecutor and its allies deal 5 extra psychic damage against the creature. Sustain Minor: The effect persists.

Justice Restrained

A slowed, immobilized, or restrained creature takes a -2 penalty to attack rolls against a marut prosecutor.

Alignment Unaligned        Languages Supernal
Skills Insight +21, Intimidate +22
Str 18 (+14)      Dex 16 (+13)      Wis 23 (+16)
Con 21 (+15)      Int 23 (+16)      Cha 24 (+17)


Published in Monster Manual 2, page(s) 162.