Marut Executioner
Medium immortal humanoid
Level 22 Brute XP 4150
Initiative +17 Senses Perception +13; truesight 10
HP 205; Bloodied 102
Regeneration 10
AC 34; Fortitude 34, Reflex 33, Will 34
Immune sleep; Resist 10 thunder
Speed 8, fly 4 (hover), teleport 4
(⚔) Double Axe (standard, at-will) ✦ Thunder, Weapon
+25 vs AC; 2d10+4 damage plus 2d8 thunder damage. On a critical hit, the target is also knocked prone.
⚔ Warranted Stroke (standard, recharges when first bloodied) ✦ Thunder
Targets a bloodied creature; +27 vs AC; 4d6+8 damage plus 2d8 thunder damage, and the target is knocked prone. If this attack reduces the target to 0 hit points or fewer, the marut executioner gains 1 action point.
ᗕ Execution's Call (standard, encounter) ✦ Thunder
Close blast 5; targets enemies; +23 vs Fortitude; 2d6+7 thunder damage, and the marut executioner pulls the target into a space adjacent to it. Miss: Half damage.
ᗕ Slayer's Fury (standard, encounter) ✦ Thunder, Weapon
Close burst 1; targets enemies; +23 vs AC; 2d10+4 damage plus 2d8 thunder damage. On a critical hit, the target is also knocked prone.
Alignment Unaligned Languages Supernal
Skills Endurance +23, Intimidate +23
Str 26 (+19) Dex 23 (+17) Wis 15 (+13)
Con 25 (+18) Int 14 (+13) Cha 24 (+18)
Equipment: double axe .
Published in Monster Manual 2, page(s) 162, E2 Kingdom of the Ghouls, page(s) 7.