Myconid Rotpriest
Medium fey humanoid (plant)
Level 3 Brute (Leader) XP 150
| HP 58; Bloodied 29 | Initiative +2 |
| AC 15, Fortitude 16, Reflex 13, Will 16 | Perception+3 |
| Speed 5 | Tremorsense 10 |
Traits
Regeneration
The rotpriest regains 5 hit points whenever it starts its turn and has at least 1 hit point.
Sensitivity to Light
If the rotpriest takes radiant damage, its regeneration does not function until the end of its next turn.
Standard Actions
(⚔) Stipe Staff (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d10 + 3 damage.
ᗕ Decomposing Spray (necrotic) ✦ At-Will
Attack: Close burst 3 (enemies in the burst); +6 vs. Fortitude
Hit: 1d12 + 5 necrotic damage.
Triggered Actions
Roots of the Colony ✦ At-Will
Trigger: The rotpriest is hit by an attack while a myconid ally is within 5 squares of it.
Effect (Free Action): The rotpriest and the myconid ally each take half damage from the attack.
Sacrifice for the Colony ✦ At-Will
Trigger: A myconid ally uses roots of the colony to deal damage to the rotpriest.
Effect (Free Action): The rotpriest takes the damage dealt to the triggering ally, and the ally takes no damage.
Life Burst (healing) ✦ Encounter
Trigger: The rotpriest drops to 0 hit points.
Effect (Immediate Interrupt): The rotpriest makes a close burst 1 and restores 10 hit points to one living creature in the burst.
Str 10 (+1) Dex 12 (+2) Wis 15 (+3)
Con 18 (+5) Int 10 (+1) Cha 18 (+5)
Alignment Unaligned Languages -
Equipment: staff implement .
Published in Monster Manual 2, page(s) 164, Underdark, page(s) 52, Dungeon Magazine 171, page(s) 37, Dungeon Magazine 169, page(s) 15, Marauders of the Dune Sea, page(s) 24.