Myconid Rotpriest - Monsters

Myconid Rotpriest
Medium fey humanoid (plant)
Level 3 Brute (Leader) XP 150

HP 58; Bloodied 29Initiative +2
AC 15, Fortitude 16, Reflex 13, Will 16Perception+3
Speed 5Tremorsense 10

Traits

Regeneration

The rotpriest regains 5 hit points whenever it starts its turn and has at least 1 hit point.

Sensitivity to Light

If the rotpriest takes radiant damage, its regeneration does not function until the end of its next turn.

Standard Actions

(⚔) Stipe Staff (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d10 + 3 damage.

Decomposing Spray (necrotic) ✦ At-Will

Attack: Close burst 3 (enemies in the burst); +6 vs. Fortitude

Hit: 1d12 + 5 necrotic damage.

Triggered Actions

Roots of the ColonyAt-Will

Trigger: The rotpriest is hit by an attack while a myconid ally is within 5 squares of it.

Effect (Free Action): The rotpriest and the myconid ally each take half damage from the attack.

Sacrifice for the ColonyAt-Will

Trigger: A myconid ally uses roots of the colony to deal damage to the rotpriest.

Effect (Free Action): The rotpriest takes the damage dealt to the triggering ally, and the ally takes no damage.

Life Burst (healing) ✦ Encounter

Trigger: The rotpriest drops to 0 hit points.

Effect (Immediate Interrupt): The rotpriest makes a close burst 1 and restores 10 hit points to one living creature in the burst.

Str 10 (+1)                Dex 12 (+2)                Wis 15 (+3)
Con 18 (+5)                Int 10 (+1)                Cha 18 (+5)

Alignment Unaligned        Languages -
Equipment: staff implement .

Published in Monster Manual 2, page(s) 164, Underdark, page(s) 52, Dungeon Magazine 171, page(s) 37, Dungeon Magazine 169, page(s) 15, Marauders of the Dune Sea, page(s) 24.