Myconid Guard
Medium fey humanoid (plant)
Level 4 Soldier XP 175
| HP 56; Bloodied 28 | Initiative +7 |
| AC 18, Fortitude 17, Reflex 16, Will 14 | Perception+3 |
| Speed 6 | Tremorsense 10 |
Standard Actions
(⚔) Spiny Strike ✦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2d6 + 5 damage.
ᗕ Pacification Spores (poison) ✦ Encounter
Attack: Close burst 1 (nonplants in the burst); +7 vs. Will
Hit: 2d6 + 5 poison damage, and the target cannot take standard actions until the end of the guard's next turn.
Triggered Actions
Roots of the Colony ✦ At-Will
Trigger: The guard is hit by an attack while a myconid ally is within 5 squares of it.
Effect (Free Action): The guard and the myconid ally each take half damage from the attack.
Str 18 (+6) Dex 16 (+5) Wis 12 (+3)
Con 16 (+5) Int 8 (+1) Cha 10 (+2)
Alignment Unaligned Languages -
Published in Monster Manual 2, page(s) 164, Underdark, page(s) 51, 52, Dungeon Magazine 171, page(s) 37, Dungeon Magazine 169, page(s) 15, Marauders of the Dune Sea, page(s) 25.