Myconid Guard - Monsters

Myconid Guard
Medium fey humanoid (plant)
Level 4 Soldier XP 175

HP 56; Bloodied 28Initiative +7
AC 18, Fortitude 17, Reflex 16, Will 14Perception+3
Speed 6Tremorsense 10

Standard Actions

(⚔) Spiny StrikeAt-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 5 damage.

Pacification Spores (poison) ✦ Encounter

Attack: Close burst 1 (nonplants in the burst); +7 vs. Will

Hit: 2d6 + 5 poison damage, and the target cannot take standard actions until the end of the guard's next turn.

Triggered Actions

Roots of the ColonyAt-Will

Trigger: The guard is hit by an attack while a myconid ally is within 5 squares of it.

Effect (Free Action): The guard and the myconid ally each take half damage from the attack.

Str 18 (+6)                Dex 16 (+5)                Wis 12 (+3)
Con 16 (+5)                Int 8 (+1)                Cha 10 (+2)

Alignment Unaligned        Languages -

Published in Monster Manual 2, page(s) 164, Underdark, page(s) 51, 52, Dungeon Magazine 171, page(s) 37, Dungeon Magazine 169, page(s) 15, Marauders of the Dune Sea, page(s) 25.