Nothic Eye of Vecna
Medium aberrant humanoid
Level 22 Lurker (Leader) XP 4150
Initiative +23 Senses Perception +15; Darkvision, truesight 10
Soul Decay aura 3; each undead ally within the aura at the start of the nothic eye of Vecna's turn makes a melee basic attack against an enemy as a free action.
HP 162; Bloodied 81
AC 36; Fortitude 34, Reflex 36, Will 32
Speed 6
(⚔) Claw (standard, at-will) ✦ Necrotic
+27 vs AC; 2d12+6 necrotic damage, and the target is immobilized and takes a -2 penalty to saving throws (save ends both).
⚔ Mobile Melee Attack (standard, at-will)
The nothic eye of Vecna moves its speed and makes a claw attack during the move. The eye of Vecna does not provoke opportunity attacks while moving away from the target of this attack
ᗕ Eye Rot (minor, recharges when the nothic eye of vecna is not invisible to any creature)
Close burst 10; targets enemies; +28 vs Fortitude; the eye of Vecna is invisible to the target (save ends).
Invisible Advantage
When a nothic eye of Vecna hits a creature that cannot see it, one ally adjacent to the target makes an opportunity attack against the target.
Alignment Unaligned Languages Deep Speech
Skills Stealth +24
Str 23 (+17) Dex 26 (+19) Wis 18 (+15)
Con 24 (+18) Int 12 (+12) Cha 14 (+13)
Published in Monster Manual 2, page(s) 169.