Oni Overlord - Monsters

Oni Overlord
Large natural humanoid
Level 12 Elite Brute (Leader) XP 1400

Initiative +7        Senses Perception +8; Darkvision
Threatening Leader (Psychic) aura 5; each ally within the aura gains a +5 bonus to damage rolls and takes 5 psychic damage if it misses all targets with an attack.
HP 296; Bloodied 148
AC 24; Fortitude 25, Reflex 24, Will 26
Saving Throws +2
Speed 7, fly 8 (clumsy)
Action Points 1

(⚔) Greatclub (standard, at-will) ✦ Weapon

Reach 2; +15 vs AC; 4d4+6 damage, and each creature adjacent to the target takes 5 damage.

Overlord's Smash (standard, at-will)

The oni overlord makes a greatclub attack, shifts 1 square, and then makes a second greatclub attack against a different target.

Overlord's Blast (standard, recharges when first bloodied) ✦ Necrotic, Poison

Close blast 5; +16 vs Fortitude; 5d6+5 necrotic and poison damage, and the target gains vulnerable 5 necrotic and vulnerable 5 poison until the end of the oni overlord's next turn.

Crush the Will (free, when the oni overlord damages an enemy, recharge ⚄⚅) ✦ Fear

Close burst 5; targets enemies; +15 vs Will; the target grants combat advantage to the overlord until the end of the overlord's next turn.

Violent Reward (immediate reaction, when an ally within 10 squares of the oni overlord damages an enemy; at-will)

The triggering ally gains 5 temporary hit points.

Deceptive Veil (minor; at-will) ✦ Illusion

The oni overlord can disguise itself to appear as any Medium or Large humanoid. A creature can see through the disguise with a successful Insight check versus the overlord's Bluff check.

Alignment Evil        Languages Common, Giant
Skills Arcana +15, Insight +13, Intimidate +17
Str 21 (+11)      Dex 12 (+7)      Wis 14 (+8)
Con 18 (+10)      Int 18 (+10)      Cha 22 (+12)

Equipment: greatclub , hide armor .


Published in Monster Manual 2, page(s) 170.