Retriever - Monsters

Retriever
Huge elemental animate
Level 27 Soldier XP 11000

Initiative +24        Senses Perception +20; Darkvision, truesight 10
HP 248; Bloodied 124
AC 43; Fortitude 39, Reflex 40, Will 38
Immune charm, fear; Resist 5 to all damage
Speed 8

(⚔) Claws (standard, at-will)

Reach 3; +34 vs AC; 2d8+8 damage.

(⚔) Retrieve (standard; usable only while the retriever does not have a creature grabbed, encounter)

Reach 3; +30 vs Fortitude; 2d8+8 damage, and the target is grabbed. The retriever can move a creature it has grabbed without making a Strength attack.

Eye Rays (standard, one ray recharges each round -roll a d4 to determine which) ✦ Acid, Cold, Fire, Thunder

The retriever fires all the rays as a single standard action, but each must target a different creature: ranged 10; +32 vs Reflex;
1—Acid Ray: 2d10 + 9 acid damage, and the target is blinded (save ends).
2—Cold Ray: 2d10 + 9 cold damage, and the target is immobilized (save ends).
3—Fire Ray: 2d10 + 9 fire damage, and ongoing 15 fire damage (save ends).
4—Thunder Ray: 2d10 + 9 thunder damage, and the target is stunned (save ends)..

Self-Repair (standard; recharges when first bloodied) ✦ Healing

The retriever regains 20 hit points and gains a +4 bonus to AC until the start of its next turn.

Unerring Accuracy (standard; daily) ✦ Teleportation

The retriever senses the general location of the target or nearest creature of the type it was commanded to locate. The retriever teleports to a space that is within 10 squares of the target. The target need not be on the same plane as the retriever when it uses this power.

Alignment Unaligned        Languages -
Str 26 (+21)      Dex 29 (+22)      Wis 25 (+20)
Con 24 (+20)      Int 2 (+9)      Cha 10 (+13)


Published in Monster Manual 2, page(s) 177, The Plane Below, page(s) 103, E3 Prince of Undeath, page(s) 18.