Rust Monster - Monsters

Rust Monster
Medium natural beast
Level 6 Skirmisher XP 250

HP 66; Bloodied 33Initiative +10
AC 20, Fortitude 16, Reflex 21, Will 17Perception+5
Speed 8Low-light vision

Traits

Rusting Defense

Whenever an attack using a metal weapon hits the rust monster, the weapon used in the attack is rusting until the end of the encounter. While the weapon is rusting, attacks with the weapon take a -1 penalty to attack rolls. If the weapon used to attack the rust monster is already rusting, the penalty to attack rolls worsens by 1 (to a maximum penalty of -5).

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 5 damage. If the target is wearing heavy armor, the armor is rusting until the end of the encounter. While the armor is rusting, the target takes a -1 penalty to AC. If the target is wearing armor that is already rusting, increase the penalty to AC by 1 (to a maximum penalty of -5).

Effect: The rust monster shifts 1 square.

Devour MetalRecharge if the power misses

Attack: Melee 1 (one creature wearing or wielding a rusting item); +9 vs. Reflex

Hit: The rusting item is destroyed. If the item was magical, residuum worth the item's market value can be retrieved from the rust monster after the creature is slain.

Str 8 (+2)                Dex 20 (+8)                Wis 15 (+5)
Con 10 (+3)                Int 2 (-1)                Cha 12 (+4)

Alignment unaligned        Languages -

Published in Monster Manual 2, page(s) 178, Underdark, page(s) 52, Dungeon Magazine 180, Dungeon Magazine 182, Monster Vault, page(s) 251, Madness at Gardmore Abbey, page(s) 4-3, Dungeon Magazine 195.