Young Rust Monster Swarm
Medium natural beast (swarm)
Level 9 Soldier XP 400
| HP 92; Bloodied 46 | Initiative +12 |
| AC 25, Fortitude 19, Reflex 24, Will 19 | Perception+5 |
| Speed 6 | Low-light vision |
| Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks | |
Traits
☼ Swarm Attack ✦ Aura 1
Any enemy that ends its turn in the aura takes 5 damage. If the enemy has a rusting item, it is also slowed until the end of its turn.
Rusting Defense
Whenever an attack using a metal weapon hits the rust monster, the weapon used in the attack is rusting until the end of the encounter. While the weapon is rusting, attacks with the weapon take a -1 penalty to attack rolls. If the weapon used to attack the rust monster is already rusting, the penalty to attack rolls worsens by 1 (to a maximum penalty of -5).
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Standard Actions
⚔ Swarm of Teeth ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. Reflex
Hit: 3d8 + 4 damage. If the target is wearing heavy armor, the armor is rusting until the end of the encounter. While the armor is rusting, the target takes a -1 penalty to AC. If the target is wearing armor that is already rusting, the penalty to AC worsens by 1 (to a maximum penalty of -5).
Str 8 (+3) Dex 22 (+10) Wis 13 (+5)
Con 12 (+5) Int 2 (0) Cha 12 (+5)
Alignment unaligned Languages -
Published in Monster Manual 2, page(s) 178, Monster Vault, page(s) 253.