Steel Predator - Monsters

Steel Predator
Large immortal animate (living construct)
Level 20 Elite Soldier XP 5600

Initiative +18        Senses Perception +16; Darkvision
HP 388; Bloodied 194
AC 36; Fortitude 34, Reflex 32, Will 30
Saving Throws +2 (+4 against ongoing damage)
Speed 8
Action Points 1

(⚔) Bite (standard, at-will)

Reach 2; +27 vs AC; 4d6+4 damage, and the target is marked until the end of the steel predator's next turn.

Snap Jaw (standard, at-will)

The steel predator makes a bite attack. On a hit, the target is also knocked prone, and the predator makes another bite attack against a different target

Vicious Pounce (standard, at-will)

The steel predator charges and makes the following attack in place of a bite attack; +25 vs Fortitude; 2d12+5 damage, and the target is pushed 1 square and knocked prone. The predator moves into the space vacated by the target.

Resonating Roar (standard, recharge 5 or when the steel predator takes thunder or lightning damage) ✦ Thunder

Close burst 3; +25 vs Fortitude; 4d8+7 thunder damage, and the target is deafened and dazed (save ends both).

Shifting Steel (immediate reaction, when a creature adjacent to the steel predator shifts; at-will)

The predator shifts into the space vacated by the triggering creature.

Alignment Evil        Languages Supernal
Skills Acrobatics +21, Athletics +21, Endurance +23, Stealth +21
Str 22 (+16)      Dex 23 (+16)      Wis 23 (+16)
Con 26 (+18)      Int 15 (+12)      Cha 12 (+11)


Published in Monster Manual 2, page(s) 198, Dungeon Magazine 170, page(s) 49, 51.