Troglodyte Deepscourge
Medium natural humanoid (reptile)
Level 9 Artillery XP 400
Initiative +7 Senses Perception +4; Darkvision
Dizzying Stench aura 10; each troglodyte within the aura gains an increase of 1 to the size of its troglodyte stench aura.
Troglodyte Stench aura 2; each living enemy within the aura takes a -2 penalty to attack rolls.
HP 78; Bloodied 39
AC 22; Fortitude 22, Reflex 21, Will 19
Speed 5
(⚔) Claw (standard, at-will)
+17 vs AC; 1d4+5 damage.
➶ Debilitating Ray (standard, at-will) ✦ Implement
Ranged 10; +14 vs or Fortitude (whichever is lower); 1d8+4 damage, and if the target is within a troglodyte stench aura, it is weakened until the end of its next turn.
ᗕ Blinding Stench (immediate reaction, when hit by an attack, recharges when first bloodied)
Close burst 2; targets nonreptiles; +13 vs Fortitude; the target is blinded (save ends).
✻ Rancid Cloud (standard, recharge ⚄⚅)
Area burst 2 within 10; targets nonreptiles; +13 vs Fortitude; 2d6+5 damage, and the target is weakened until the end of the troglodyte deepscourge's next turn.
Alignment Chaotic evil Languages Draconic
Skills Dungeoneering +9
Str 12 (+5) Dex 16 (+7) Wis 11 (+4)
Con 18 (+8) Int 12 (+5) Cha 13 (+5)
Equipment: leather armor , staff implement .
Update (11/23/2009)
In debilitating ray, add “+14 vs. Fortitude;” after “Ranged 10;”.
Published in Monster Manual 2, page(s) 200, Underdark, page(s) 30.