Troll Vinespeaker - Monsters

Troll Vinespeaker
Large natural humanoid
Level 14 Controller XP 1000

Initiative +10        Senses Perception +13
HP 142; Bloodied 71 ; see also troll healing
Regeneration 10
AC 28; Fortitude 26, Reflex 23, Will 21
Vulnerable acid or fire (if the troll vinespeaker takes acid or fire damage, its regeneration does not function until the end of its next turn)
Speed 8

(⚔) Claw (standard, at-will)

Reach 2; +19 vs AC; 2d6+7 damage.

Frenzied Strike (free, when the troll vinespeaker's attack bloodies an enemy, encounter)

The vinespeaker makes a claw attack.

Ray of Thorns (standard, at-will) ✦ Implement

Ranged 10; +18 vs Reflex; 2d8+6 damage.

Chant of Power (standard, encounter) ✦ Healing, Implement

Close burst 5; targets allies; the target gains 10 temporary hit points and a +4 bonus to damage rolls while it has the temporary hit points.

Thorny Burst (standard, at-will) ✦ Implement, Zone

Area burst 1 within 10; +18 vs Reflex; 1d10+6 damage, and the target is immobilized (save ends). The burst creates a zone of thorns and brambles that lasts until the end of the encounter. The zone is difficult terrain, and each creature that enters the zone or starts its turn there takes 1d8 damage.

Troll HealingHealing

If the troll vinespeaker is reduced to 0 hit points by an attack that does not deal acid or fire damage, it falls prone and remains at 0 hit points until the start of its next turn, when it regains 10 hit points. If an attack deals acid or fire damage to the vinespeaker while it is at 0 hit points, it is destroyed.

Alignment Chaotic evil        Languages Common, Giant
Skills Athletics +16, Endurance +15
Str 18 (+11)      Dex 16 (+10)      Wis 12 (+8)
Con 22 (+13)      Int 16 (+10)      Cha 10 (+7)

Equipment: mantle of thorny vines, gnarled staff


Published in Monster Manual 2, page(s) 203, Dungeon Magazine Annual, page(s) 87, Dungeon Magazine 166, page(s) 27, P1 King of the Trollhaunt Warrens, page(s) 21, 17.