Warforged Anvilpriest - Monsters

Warforged Anvilpriest
Medium natural humanoid (living construct)
Level 8 Controller (Leader) XP 350

Initiative +4        Senses Perception +8
HP 89; Bloodied 44
AC 22; Fortitude 20, Reflex 20, Will 21
Saving Throws +2 against ongoing damage
Speed 5

(⚔) Fiery Warhammer (standard, at-will) ✦ Fire, Weapon

+13 vs AC; 1d10+4 damage plus 1d6 fire damage, and the target takes a -2 penalty to AC until the end of the warforged anvilpriest's next turn.

Heat of Battle (standard, recharge ⚃⚄⚅) ✦ Fire, Weapon

+13 vs AC; 1d10+4 damage plus 1d6 fire damage, and ongoing 5 fire damage until the target ends its turn in a space that isn't adjacent to the warforged anvilpriest.

Mending Flash Fire (standard, encounter) ✦ Fire, Implement

Close burst 5; targets enemies; +11 vs Reflex; 1d8+4 fire damage. Effect: The warforged anvilpriest and each ally within the burst gain 5 temporary hit points. Each warforged ally within the burst uses warforged resolve as an immediate reaction.

Blunted Mind (standard, encounter) ✦ Illusion, Implement, Psychic

Area burst 3 within 10; targets enemies; +11 vs Will; 2d6+4 psychic damage, and the target takes a -2 penalty to attack rolls and a -4 penalty to damage rolls (save ends both). Aftereffect: The target takes a -2 penalty to damage rolls (save ends).

Warforged Resolve (minor; encounter) ✦ Healing

The warforged anvilpriest gains 7 temporary hit points and can make a saving throw against an ongoing damage effect. If it uses this power while bloodied, it also regains 7 hit points.

Alignment Unaligned        Languages Common
Skills Heal +13, Religion +12
Str 14 (+6)      Dex 10 (+4)      Wis 19 (+8)
Con 17 (+7)      Int 16 (+7)      Cha 12 (+5)

Equipment: chainmail , holy symbol , warhammer .


Published in Monster Manual 2, page(s) 207.