Rime Hound
Huge elemental magical beast (cold, earth, mount)
Level 17 Elite Skirmisher XP 3200
Initiative +16 Senses Perception +12; low-light vision
HP 332; Bloodied 166
AC 31; Fortitude 30, Reflex 29, Will 27
Resist 20 cold
Saving Throws +2
Speed 8 (ice walk)
Action Points 1
(⚔) Bite (standard, at-will) ✦ Cold
Reach 2; +22 vs AC; 1d12+6 damage plus 1d6 cold damage, or 2d12 + 6 damage plus 1d6 cold damage against a prone target.
⚔ Ice Spikes (immediate reaction, when an enemy misses the rime hound or a friendly rider of 17th level or higher with a melee attack, at-will) ✦ Mount
The icy spikes on the rime hound's body extend; targets the triggering enemy; +20 vs Reflex; 1d12+6 damage plus 1d6 cold damage.
⚔ Takedown (standard; usable only when charging, at-will) ✦ Cold
Reach 2; +20 vs AC; 2d12+6 damage plus 1d6 cold damage, and the target is knocked prone.
ᗕ Frost Storm (standard, recharge ⚄⚅) ✦ Cold, Zone
Close burst 3; +20 vs Fortitude; 2d8+6 cold damage. Miss: Half damage. Effect: The burst creates a zone of icy terrain that lasts until the end of the rime hound's next turn. The zone is difficult terrain.
Drag (minor; usable only when adjacent to a prone enemy; at-will)
The rime hound shifts 1 square, and pulls a prone target that is adjacent to it 1 square.
Alignment Evil Languages Common, Giant
Skills Intimidate +13
Str 24 (+15) Dex 22 (+14) Wis 19 (+12)
Con 22 (+14) Int 10 (+8) Cha 10 (+8)
Published in Monster Manual 2, page(s) 211.