Witherling Horned Terror
Large natural animate (undead)
Level 8 Brute XP 350
Initiative +6 Senses Perception +6; low-light vision
HP 107; Bloodied 53
AC 19; Fortitude 22, Reflex 18, Will 18
Speed 7
(⚔) Claws (standard, at-will)
Reach 2; +11 vs AC; 2d10+3 damage.
⚔ Horns (standard, at-will)
+9 vs Fortitude; 2d6+5 damage, and the witherling horned terror pushes the target 2 squares.
⚔ Rampaging Charge (standard, recharge ⚄⚅)
The witherling horned terror charges and makes the following attack in place of a melee basic attack; +11 vs AC; 2d6+5 damage. Effect: Make a secondary attack against a different target.
Secondary Attack Reach 2; +11 vs AC; 2d6+5 damage..
Pack Attack
A witherling horned terror's melee attacks deal 2 extra damage against any enemy that has two or more of the horned terror's allies adjacent to it.
Alignment Evil Languages Abyssal, Common
Str 22 (+10) Dex 15 (+6) Wis 15 (+6)
Con 17 (+7) Int 6 (+2) Cha 11 (+4)
Update (11/23/2009)
In the witherling horned terror's rampaging charge power, remove the second Effect line.
Published in Monster Manual 2, page(s) 213.