Wood Woad - Monsters

Wood Woad
Medium fey humanoid (plant)
Level 8 Soldier XP 350

Initiative +5        Senses Perception +12
HP 92; Bloodied 46
AC 23; Fortitude 21, Reflex 18, Will 21
Speed 5

(⚔) Club (standard, at-will) ✦ Weapon

+16 vs AC; 1d8+6 damage.

Nature's Judgment (standard, recharge ⚅

+16 vs AC; 2d8+6 damage, and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, the fey enemy or plant enemy nearest to the target regains an equal number of hit points.

Nature's Mystery (minor, encounter) ✦ Charm

Close burst 2; targets one creature; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). In addition, the target takes a -5 penalty to saving throws against this effect unless it succeeds on a DC 20 Nature check (as a minor action on the target's turn)

Alignment Unaligned        Languages Common, Elven
Skills Intimidate +11
Str 18 (+8)      Dex 9 (+3)      Wis 16 (+7)
Con 20 (+9)      Int 10 (+4)      Cha 10 (+4)

Equipment: small wooden shield, club .



Update (11/23/2009)
In the wood woad's nature's mystery power, replace “(a free action on the target's turn)” with “as a minor action.

Published in Monster Manual 2, page(s) 214.