Wood Woad
Medium fey humanoid (plant)
Level 8 Soldier XP 350
Initiative +5 Senses Perception +12
HP 92; Bloodied 46
AC 23; Fortitude 21, Reflex 18, Will 21
Speed 5
(⚔) Club (standard, at-will) ✦ Weapon
+16 vs AC; 1d8+6 damage.
⚔ Nature's Judgment (standard, recharge ⚅
+16 vs AC; 2d8+6 damage, and the target is immobilized and takes ongoing 5 damage (save ends both). When the target takes the ongoing damage, the fey enemy or plant enemy nearest to the target regains an equal number of hit points.
ᗕ Nature's Mystery (minor, encounter) ✦ Charm
Close burst 2; targets one creature; no attack roll; the target takes a -2 penalty to attack rolls, all defenses, and saving throws (save ends). In addition, the target takes a -5 penalty to saving throws against this effect unless it succeeds on a DC 20 Nature check (as a minor action on the target's turn)
Alignment Unaligned Languages Common, Elven
Skills Intimidate +11
Str 18 (+8) Dex 9 (+3) Wis 16 (+7)
Con 20 (+9) Int 10 (+4) Cha 10 (+4)
Equipment: small wooden shield, club .
Update (11/23/2009)
In the wood woad's nature's mystery power, replace “(a free action on the target's turn)” with “as a minor action.
Published in Monster Manual 2, page(s) 214.