Diamondhide Xorn
Large elemental magical beast (earth)
Level 16 Skirmisher XP 1400
| HP 160; Bloodied 80 | Initiative +13 |
| AC 30, Fortitude 29, Reflex 26, Will 27 | Perception+12 |
| Speed 5, burrow 5 | Darkvision |
Traits
All-Around Vision
Enemies can't gain combat advantage by flanking the xorn.
Earth Glide
The xorn can pass through earth and rock as if it were phasing.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 1d8 + 8 damage.
⚔ Triple Strike ✦ At-Will
Effect: The xorn uses claw three times.
⚔ Undermine ✦ Recharge ⚄ ⚅
Effect: The xorn burrows up to its speed and makes the following attack against one nonflying enemy it passes under.
Attack: Melee 1 (one creature); +19 vs. Reflex
Hit: 4d6 + 14 damage, and the target is restrained (save ends).
Minor Actions
Submerge ✦ At-Will
Effect: The xorn sinks partially under the ground and gains a +2 bonus to AC until it moves.
Triggered Actions
Retreat ✦ At-Will
Trigger: A melee attack misses the xorn.
Effect (Immediate Reaction): The xorn burrows up to its speed.
Str 22 (+14) Dex 17 (+11) Wis 19 (+12)
Con 24 (+15) Int 13 (+9) Cha 13 (+9)
Alignment Unaligned Languages Common, Primordial
Update (3/13/2012)
Updated in Dungeon 199.
Published in Monster Manual 2, page(s) 215, Dungeon Magazine 199.