Kuo-toa Whip
Medium natural humanoid (aquatic)
Level 16 Controller XP 1400
| HP 156; Bloodied 78 | Initiative +12 |
| AC 30, Fortitude 28, Reflex 27, Will 27 | Perception+16 |
| Speed 6, swim 6 | Darkvision |
Traits
Aquatic
The kuo-toa can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Pincer Staff (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 2d8 + 9 damage, and the kuo-toa grabs the target (escape DC 22) until the end of the kuo-toa's next turn. Until the grab ends, the kuo-toa can't make attacks with its pincer staff. The kuo-toa can end the grab as a minor action and slide the target up to 3 squares. The target must remain within 2 squares of the kuo-toa during this slide.
Sustain Standard: The grab persists until the end of the kuo-toa's next turn, and the target takes 2d8 + 9 damage.
➶ Lightning Strike (lightning) ✦ At-Will
Attack: Ranged 10 (one creature); +19 vs. Reflex
Hit: 2d8 + 3 lightning damage, and the target is blinded until the end of the kuo-toa's next turn.
✻ Slime Vortex ✦ Encounter
Attack: Area burst burst 2 within 20 (enemies in the burst); +19 vs. Fortitude
Hit: 2d10 + 7 damage, and the target takes a -2 penalty to attack rolls (save ends). The target falls prone, and the kuo-toa slides it up to 3 squares.
Miss: Half damage, and the kuo-toa can slide the target 1 square.
Move Actions
Slick Maneuver ✦ At-Will
Requirement: The kuo-toa must be adjacent to an enemy.
Effect: The kuo-toa shifts up to 3 squares to another square adjacent to the enemy.
Skills Dungeoneering +16, Religion +15
Str 17 (+11) Dex 18 (+12) Wis 17 (+11)
Con 20 (+13) Int 15 (+10) Cha 18 (+12)
Alignment Evil Languages Deep Speech
Equipment: coat, pincer staff, headdress
Update (9/21/2011)
Updated in Dungeon 193.
Published in Monster Manual, page(s) 173, Dungeon Magazine 158, page(s) 69, Dungeon Magazine 193, Dungeon Magazine 203, Dungeon Magazine 204.