Ghost of Graefmotte
Medium shadow humanoid (undead)
Level 5 Elite Lurker XP 400
Initiative +7 Senses Perception +6; Darkvision
Murder's Memory (Fear) aura 5; each enemy within the aura takes a -2 penalty to Will.
HP 74; Bloodied 37
AC 17; Fortitude 17, Reflex 16, Will 17
Immune disease, poison; Resist insubstantial
Saving Throws +2
Speed 6, fly 6 (hover); phasing
Action Points 1
(⚔) Fearsome Touch (standard, at-will) ✦ Fear, Necrotic
+8 vs Will; 1d4+2 necrotic damage, and the target slides 1 square.
⚔ Shared Nightmare (standard; requires combat advantage, recharge ⚄⚅) ✦ Fear, Psychic
+8 vs Will; 2d4+2 psychic damage, and the target is dazed (save ends). First Failed Saving Throw: The target is stunned instead of dazed (save ends). Second Failed Saving Throw: The target is unconscious instead of stunned (save ends). Aftereffect: The target is dazed until the end of the Ghost's next turn.
Combat Advantage✦ Necrotic
The Ghost of Graefmotte's melee attacks deal 2d6 extra necrotic damage to any target granting combat advantage to him.
Fleeting Ghost (move; at-will)
The Ghost of Graefmotte shifts 3 squares.
Alignment Chaotic evil Languages Common
Skills Stealth +8
Str 15 (+4) Dex 12 (+3) Wis 9 (+1)
Con 13 (+3) Int 10 (+2) Cha 15 (+4)
Published in Dragon Magazine 375, page(s) 66.