Greenscale Marsh Mystic
Medium natural humanoid
Level 6 Controller (Leader) XP 250
| HP 70; Bloodied 35 | Initiative +4 |
| AC 20, Fortitude 18, Reflex 17, Will 19 | Perception+7 |
| Speed 6 (swamp walk) |
Traits
☼ Marsh Blessing (healing) ✦ Aura 2
Allies that start their turns within the aura regain 3 hit points.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d8 + 2 damage.
✻ Bog Cloud (poison) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (creatures in the burst); +9 vs. Fortitude
Hit: 2d8 + 4 poison damage, and the target is dazed until the end of the marsh mystic's next turn.
✻ Swamp's Grasp (zone) ✦ Encounter
Attack: Area burst 2 within 10 (creatures in the burst); +9 vs. Reflex
Hit: The target is immobilized (save ends). The zone is difficult terrain until the end of the encounter.
Skills Athletics +10, Nature +12
Str 15 (+5) Dex 13 (+4) Wis 19 (+7)
Con 14 (+5) Int 10 (+3) Cha 12 (+4)
Alignment Unaligned Languages Draconic
Equipment: bone breastplate, spear .
Published in Monster Manual, page(s) 179, Draconomicon: Metallic Dragons, page(s) 102, Forgotten Realms Campaign Guide, page(s) 34, H3 Pyramid of Shadows, page(s) 8, Dungeon Magazine 186.