Greenscale Marsh Mystic - Monsters

Greenscale Marsh Mystic
Medium natural humanoid
Level 6 Controller (Leader) XP 250

HP 70; Bloodied 35Initiative +4
AC 20, Fortitude 18, Reflex 17, Will 19Perception+7
Speed 6 (swamp walk)

Traits

Marsh Blessing (healing) ✦ Aura 2

Allies that start their turns within the aura regain 3 hit points.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d8 + 2 damage.

Bog Cloud (poison) ✦ Recharge ⚄ ⚅

Attack: Area burst 2 within 10 (creatures in the burst); +9 vs. Fortitude

Hit: 2d8 + 4 poison damage, and the target is dazed until the end of the marsh mystic's next turn.

Swamp's Grasp (zone) ✦ Encounter

Attack: Area burst 2 within 10 (creatures in the burst); +9 vs. Reflex

Hit: The target is immobilized (save ends). The zone is difficult terrain until the end of the encounter.

Skills Athletics +10, Nature +12
Str 15 (+5)                Dex 13 (+4)                Wis 19 (+7)
Con 14 (+5)                Int 10 (+3)                Cha 12 (+4)

Alignment Unaligned        Languages Draconic
Equipment: bone breastplate, spear .

Published in Monster Manual, page(s) 179, Draconomicon: Metallic Dragons, page(s) 102, Forgotten Realms Campaign Guide, page(s) 34, H3 Pyramid of Shadows, page(s) 8, Dungeon Magazine 186.