Bram Ironfell
Medium natural humanoid
Level 12 Skirmisher (Leader) XP 700
Initiative +9 Senses Perception +10; low-light vision
HP 123; Bloodied 61
AC 26; Fortitude 24, Reflex 23, Will 26
Saving Throws +5 against poison effects
Speed 5
(⚔) Dagger (standard, at-will) ✦ Weapon
+17 vs AC; 2d4+5 damage.
⚔ Coward's Slice (standard, at-will)
Bram makes a dagger attack, then shifts half his speed. If the attack hits, the target is marked by one of Bram's allies within 5 squares of the target. The mark lasts until the end of Bram's next turn
ᗕ Ambassador's Sanction (standard, at-will)
Close burst 10; targets one ally in burst; the target can move half its speed and make a melee basic attack. The target receives a +2 bonus to the attack roll if it attacks a creature marked by it.
Stand Your Ground
When an effect forces Bram Ironfell to move—through a pull, a push, or a slide—he moves 1 square less than the effect specifies. When an attack would knock Bram prone, he can roll a saving throw to avoid falling prone.
Alignment Unaligned Languages Common, Deep Speech, Dwarven, Elven
Skills Bluff +17, Diplomacy +17, Dungeoneering +15, History +14
Str 14 (+8) Dex 12 (+7) Wis 18 (+10)
Con 19 (+10) Int 16 (+9) Cha 22 (+12)
Equipment: dagger .
Published in Dungeon Magazine 166, page(s) 32, Dungeon Magazine Annual, page(s) 92.