Jeras Falck
Medium natural humanoid
Level 5 Elite Controller (Leader) XP 400
Initiative +1 Senses Perception +2
HP 114; Bloodied 57
AC 19; Fortitude 16, Reflex 17, Will 18
Saving Throws +2
Speed 4
Action Points 1
(⚔) Dagger of Pain (standard, at-will) ✦ Weapon
+10 vs AC; 2d4+2 damage, and the target slides 2 squares.
(➶) Pain Bolt (standard, at-will) ✦ Implement, Necrotic
Ranged 20; +8 vs Reflex; 1d6+4 necrotic damage, and the target takes -2 to all defenses until the end of Jeras's next turn.
⚔ ➶ Flurry of Pain (standard, at-will)
Jeras makes two basic attacks
➶ Crimson Claws (standard, recharges when falck does not have a creature immobilized with this power) ✦ Implement
Ranged 10; 2d6+4 damage, and ongoing 5 damage and the target is immobilized (save ends both). While Falck has a target immobilized with this power, he gains regeneration 3.
ᗕ Overwhelming Wounds (standard, encounter) ✦ Implement
Close burst 5; +9 vs Will; 2d6+4 damage, and if the target is bloodied after the damage, that target is dazed until the end of Falck's next turn.
Command Undead (move; at-will)
Undead allies within 10 squares of Jeras Falck can shift 2 squares as a free action. One destroyed undead minion rises again with 1 hit point and stands as a free action.
Wraithform (standard; encounter)
Jeras Falck becomes insubstantial and gains phasing until the end of his next turn.
Alignment Evil Languages Common, Elven
Skills Arcana +9, History +9, Religion +9
Str 12 (+3) Dex 9 (+1) Wis 10 (+2)
Con 15 (+4) Int 16 (+5) Cha 18 (+6)
Equipment: robes, golden skull mask (100 gp), dagger , orb implement .
Published in Dungeon Magazine 166, page(s) 66, Dungeon Magazine Annual, page(s) 126.