Jeras Falck - Monsters

Jeras Falck
Medium natural humanoid
Level 5 Elite Controller (Leader) XP 400

Initiative +1        Senses Perception +2
HP 114; Bloodied 57
AC 19; Fortitude 16, Reflex 17, Will 18
Saving Throws +2
Speed 4
Action Points 1

(⚔) Dagger of Pain (standard, at-will) ✦ Weapon

+10 vs AC; 2d4+2 damage, and the target slides 2 squares.

(➶) Pain Bolt (standard, at-will) ✦ Implement, Necrotic

Ranged 20; +8 vs Reflex; 1d6+4 necrotic damage, and the target takes -2 to all defenses until the end of Jeras's next turn.

⚔ ➶ Flurry of Pain (standard, at-will)

Jeras makes two basic attacks

Crimson Claws (standard, recharges when falck does not have a creature immobilized with this power) ✦ Implement

Ranged 10; 2d6+4 damage, and ongoing 5 damage and the target is immobilized (save ends both). While Falck has a target immobilized with this power, he gains regeneration 3.

Overwhelming Wounds (standard, encounter) ✦ Implement

Close burst 5; +9 vs Will; 2d6+4 damage, and if the target is bloodied after the damage, that target is dazed until the end of Falck's next turn.

Command Undead (move; at-will)

Undead allies within 10 squares of Jeras Falck can shift 2 squares as a free action. One destroyed undead minion rises again with 1 hit point and stands as a free action.

Wraithform (standard; encounter)

Jeras Falck becomes insubstantial and gains phasing until the end of his next turn.

Alignment Evil        Languages Common, Elven
Skills Arcana +9, History +9, Religion +9
Str 12 (+3)      Dex 9 (+1)      Wis 10 (+2)
Con 15 (+4)      Int 16 (+5)      Cha 18 (+6)

Equipment: robes, golden skull mask (100 gp), dagger , orb implement .


Published in Dungeon Magazine 166, page(s) 66, Dungeon Magazine Annual, page(s) 126.