Lost wraith
Medium shadow humanoid (undead)
Level 8 Lurker XP 350
Initiative +12 Senses Perception +4; Darkvision
HP 60; Bloodied 30
AC 22; Fortitude 18, Reflex 21, Will 20
Immune disease, poison; Resist 10 necrotic; insubstantial; Vulnerable 5 radiant
Speed fly 6 (hover); phasing
(⚔) Lost Touch (standard, at-will) ✦ Necrotic
+11 vs Reflex; 1d6+5 necrotic damage, and the target takes a -2 penalty to attack rolls (save ends).
⚔ Lost in Shadows (standard, recharge ⚃⚄⚅) ✦ Necrotic, Teleportation
+11 vs Will; the target teleports 5 squares to a space of the wraith's choosing, and target is dazed and treats the lost wraith as invisible (save ends both).
Spawn Wraith
Any humanoid killed by a lost wraith rises as a free-willed lost wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the raise dead ritual) does not destroy the spawned wraith.
Alignment Unaligned Languages Common
Skills Stealth +13
Str 8 (+3) Dex 18 (+8) Wis 11 (+4)
Con 12 (+5) Int 11 (+4) Cha 17 (+7)
Published in Dungeon Magazine 155, page(s) 88.