Royal Eyes Agent - Monsters

Royal Eyes Agent
Medium natural humanoid, human
Level 7 Skirmisher XP 300

HP 75; Bloodied 37Initiative +9
AC 21, Fortitude 16, Reflex 20, Will 21Perception+10
Speed 6

Traits

Combat Advantage

The agent deals 2d6 extra damage on melee attacks and ranged attacks against any creature granting combat advantage to it.

Standard Actions

(⚔) Rapier (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d8 + 4 damage, and if the agent is marked by the target, that condition ends.

(➶) Hand Crossbow (weapon) ✦ At-Will

Attack: Ranged 10 (one creature); +12 vs. AC

Hit: 2d6 + 4 damage.

Flamboyant Strike (weapon) ✦ Encounter

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d8 + 4 damage, the agent can slide the target 1 square, and the target is dazed until the end of the agent's next turn.

Minor Actions

Information is PowerEncounter

Attack: Close burst 5 (one creature in the burst); +10 vs. Will

Hit: The target grants combat advantage to the agent (save ends).

Cunning EscapeAt-Will 1/round

Effect: If the agent is marked, that condition ends. In addition, the agent can shift 1 square.

Skills Bluff +13, History +9, Insight +10, Streetwise +13, Thievery +12
Str 10 (+3)                Dex 18 (+7)                Wis 14 (+5)
Con 11 (+3)                Int 13 (+4)                Cha 21 (+8)

Alignment Unaligned        Languages Common
Equipment: crossbow bolts (20) , hand crossbow , leather armor , rapier , thieves' tools .
Update (10/11/2012)
Updated in Dungeon 206.

Published in Eberron Campaign Setting, page(s) 72, Dungeon Magazine 206.