Royal Eyes Agent
Medium natural humanoid, human
Level 7 Skirmisher XP 300
| HP 75; Bloodied 37 | Initiative +9 |
| AC 21, Fortitude 16, Reflex 20, Will 21 | Perception+10 |
| Speed 6 | |
Traits
Combat Advantage
The agent deals 2d6 extra damage on melee attacks and ranged attacks against any creature granting combat advantage to it.
Standard Actions
(⚔) Rapier (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 1d8 + 4 damage, and if the agent is marked by the target, that condition ends.
(➶) Hand Crossbow (weapon) ✦ At-Will
Attack: Ranged 10 (one creature); +12 vs. AC
Hit: 2d6 + 4 damage.
⚔ Flamboyant Strike (weapon) ✦ Encounter
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d8 + 4 damage, the agent can slide the target 1 square, and the target is dazed until the end of the agent's next turn.
Minor Actions
ᗕ Information is Power ✦ Encounter
Attack: Close burst 5 (one creature in the burst); +10 vs. Will
Hit: The target grants combat advantage to the agent (save ends).
Cunning Escape ✦ At-Will 1/round
Effect: If the agent is marked, that condition ends. In addition, the agent can shift 1 square.
Skills Bluff +13, History +9, Insight +10, Streetwise +13, Thievery +12
Str 10 (+3) Dex 18 (+7) Wis 14 (+5)
Con 11 (+3) Int 13 (+4) Cha 21 (+8)
Alignment Unaligned Languages Common
Equipment: crossbow bolts (20) , hand crossbow , leather armor , rapier , thieves' tools .
Update (10/11/2012)
Updated in Dungeon 206.
Published in Eberron Campaign Setting, page(s) 72, Dungeon Magazine 206.