Royal Eyes Elite Agent - Monsters

Royal Eyes Elite Agent
Medium natural humanoid human , human
Level 10 Elite Skirmisher XP 1000

Initiative +12        Senses Perception +13
HP 204; Bloodied 102
AC 27; Fortitude 21, Reflex 24, Will 25
Saving Throws +2
Speed 6
Action Points 1

(⚔) Rapier (standard, at-will) ✦ Weapon

+16 vs AC; 1d8+7 damage.

(➶) Hand Crossbow (standard, at-will) ✦ Weapon

Ranged 10/20; +15 vs AC; 2d6+8 damage.

Flamboyant Strike (standard; requires rapier, encounter) ✦ Weapon

+16 vs AC; 2d8+7 damage, the agent slides the target 1 square, and the target is dazed until the end of the agent's next turn.

Information Is Power (minor, at-will)

Ranged 5; +13 vs Will; the target grants combat advantage to the elite agent until the end of its next turn.

Aundairian Elan (immediate reaction, when the elite agent is hit by a melee or ranged attack; at-will)

If the Royal Eyes elite agent is marked, that condition ends. In addition, the agent shifts 2 squares and makes a basic attack as a free action against the triggering target at any point during this movement.

Combat Advantage

A Royal Eyes elite agent deals 3d6 extra damage on melee and ranged attacks against any creature granting combat advantage to it.

Disguise Trick (standard; at-will) ✦ Illusion

The Royal Eyes elite agent takes on the appearance of any Medium humanoid race. Its clothing and equipment alter appearance to reflect this change. The illusion does not adjust sound or texture, so a creature listening to or touching an elite agent might detect the illusion.

Alignment Unaligned        Languages Common
Skills Acrobatics +15, Bluff +16, History +12, Insight +13, Streetwise +16, Thievery +15
Str 12 (+6)      Dex 20 (+10)      Wis 17 (+8)
Con 14 (+7)      Int 15 (+7)      Cha 22 (+11)

Equipment: crossbow bolts (20) , hand crossbow , leather armor , rapier , thieves' tools .


Published in Eberron Campaign Setting, page(s) 72.