King's Dark Lantern - Monsters

King's Dark Lantern
Medium natural humanoid, human
Level 8 Elite Lurker XP 700

HP 136; Bloodied 68Initiative +13
AC 24, Fortitude 22, Reflex 23, Will 21Perception+12
Speed 6
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Bastard Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 1d10 + 11 damage.

(➶) Longbow (weapon) ✦ At-Will

Attack: Ranged 20 (one creature); +13 vs. AC

Hit: 1d10 + 11 damage.

Blinding Strike (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 1d10 + 11 damage, and the Dark Lantern shifts 2 squares and has total concealment against the target until the end of the Dark Lantern's next turn.

⚔ ➶ Double AttackAt-Will

Effect: The Dark Lantern uses bastard sword twice, longbow twice, or blinding strike twice.

Minor Actions

Blend In (illusion) ✦ Encounter

Effect: The Dark Lantern turns invisible until it attacks or until the end of its next turn.

Hunter's QuarryAt-Will 1/round

Effect: The Dark Lantern designates the nearest enemy it can see as its quarry. Once per round, when the Dark Lantern hits its quarry with an attack, the attack deals 1d6 extra damage. The Dark Lantern can designate only one enemy as its quarry at a time.

Skills Athletics +13, Bluff +10, Diplomacy +10, Intimidate +10, Stealth +14, Streetwise +10, Thievery +14
Str 18 (+8)                Dex 20 (+9)                Wis 16 (+7)
Con 14 (+6)                Int 15 (+6)                Cha 13 (+5)

Alignment Unaligned        Languages Common
Equipment: cloak, arrow x15, bastard sword , leather armor , longbow .
Update (10/11/2012)
Updated in Dungeon 206.

Published in Eberron Campaign Setting, page(s) 79, Dungeon Magazine 206.