King's Dark Lantern
Medium natural humanoid, human
Level 8 Elite Lurker XP 700
| HP 136; Bloodied 68 | Initiative +13 |
| AC 24, Fortitude 22, Reflex 23, Will 21 | Perception+12 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Bastard Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d10 + 11 damage.
(➶) Longbow (weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +13 vs. AC
Hit: 1d10 + 11 damage.
⚔ Blinding Strike (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d10 + 11 damage, and the Dark Lantern shifts 2 squares and has total concealment against the target until the end of the Dark Lantern's next turn.
⚔ ➶ Double Attack ✦ At-Will
Effect: The Dark Lantern uses bastard sword twice, longbow twice, or blinding strike twice.
Minor Actions
Blend In (illusion) ✦ Encounter
Effect: The Dark Lantern turns invisible until it attacks or until the end of its next turn.
Hunter's Quarry ✦ At-Will 1/round
Effect: The Dark Lantern designates the nearest enemy it can see as its quarry. Once per round, when the Dark Lantern hits its quarry with an attack, the attack deals 1d6 extra damage. The Dark Lantern can designate only one enemy as its quarry at a time.
Skills Athletics +13, Bluff +10, Diplomacy +10, Intimidate +10, Stealth +14, Streetwise +10, Thievery +14
Str 18 (+8) Dex 20 (+9) Wis 16 (+7)
Con 14 (+6) Int 15 (+6) Cha 13 (+5)
Alignment Unaligned Languages Common
Equipment: cloak, arrow x15, bastard sword , leather armor , longbow .
Update (10/11/2012)
Updated in Dungeon 206.
Published in Eberron Campaign Setting, page(s) 79, Dungeon Magazine 206.