Lord of Blades - Monsters

Lord of Blades
Medium natural humanoid (living construct)
Level 21 Elite Skirmisher (Leader) XP 6400

Initiative +15        Senses Perception +10
Quicken Constructs aura 5; allied constructs and living construct within the aura gain +4 to initiative rolls.
HP 388; Bloodied 194
AC 39; Fortitude 35, Reflex 30, Will 34
Immune disease, poison
Saving Throws +2 (+4 against ongoing damage)
Speed 6
Action Points 1

(⚔) Adamantine Sixblade (standard, at-will) ✦ Weapon

+28 vs AC; 1d12+11 damage (crit 19–20), the Lord of Blades slides the target 2 squares, and the target is marked until the end of the Lord of Blades' next turn. Damage from this attack ignores 10 points of resist all.

Blade Mark (immediate interrupt, when an adjacent enemy marked by the lord of blades moves or shifts, at-will) ✦ Weapon

The Lord of Blades makes a melee basic attack against the triggering enemy. An enemy hit by this attack stops moving. If this attack hits, the Lord of Blades makes a melee basic attack as a free action against a different target within reach

Off-Hand Slash (minor 1/round; requires an adamantine sixblade, at-will) ✦ Weapon

+28 vs AC; 1d12+11 damage (crit 19–20), and the target is marked until the end of the Lord of Blades' next turn. Damage from this attack ignores 10 points of resist all.

Shoulderbow (minor 1/round, at-will) ✦ Weapon

Ranged 20; +28 vs AC; 1d8+7 damage.

Lord of Constructs (minor, encounter) ✦ Healing

Close burst 10; allied construct and living constructs gain 10 temporary hit points. A bloodied construct or living construct ally also regains 10 hit points

Bladed Body

The Lord of Blades deals 1d8 + 4 damage to any creature that grabs him. A creature that continues to grab him takes 1d8 + 4 damage at the start of its turn.

Powerful Charger

When charging, the Lord of Blades deals 2d6 extra damage and pushes the target 1 square. He then shifts into the square the target vacated.

Lordly Resolve (minor; encounter) ✦ Healing

The Lord of Blades gains 15 temporary hit points and ends one effect that a save can end. If he uses this power while bloodied, he also regains 15 hit points.

Alignment Evil        Languages Common, Dwarven, Giant
Skills Arcana +17, Athletics +22, Intimidate +21
Str 25 (+17)      Dex 16 (+13)      Wis 11 (+10)
Con 18 (+14)      Int 14 (+12)      Cha 22 (+16)

Equipment: adamantine sixblade, shoulderbow, plate armor .


Published in Eberron Campaign Setting, page(s) 100.