Lord of Blades
Medium natural humanoid (living construct)
Level 21 Elite Skirmisher (Leader) XP 6400
Initiative +15 Senses Perception +10
Quicken Constructs aura 5; allied constructs and living construct within the aura gain +4 to initiative rolls.
HP 388; Bloodied 194
AC 39; Fortitude 35, Reflex 30, Will 34
Immune disease, poison
Saving Throws +2 (+4 against ongoing damage)
Speed 6
Action Points 1
(⚔) Adamantine Sixblade (standard, at-will) ✦ Weapon
+28 vs AC; 1d12+11 damage (crit 19–20), the Lord of Blades slides the target 2 squares, and the target is marked until the end of the Lord of Blades' next turn. Damage from this attack ignores 10 points of resist all.
⚔ Blade Mark (immediate interrupt, when an adjacent enemy marked by the lord of blades moves or shifts, at-will) ✦ Weapon
The Lord of Blades makes a melee basic attack against the triggering enemy. An enemy hit by this attack stops moving. If this attack hits, the Lord of Blades makes a melee basic attack as a free action against a different target within reach
⚔ Off-Hand Slash (minor 1/round; requires an adamantine sixblade, at-will) ✦ Weapon
+28 vs AC; 1d12+11 damage (crit 19–20), and the target is marked until the end of the Lord of Blades' next turn. Damage from this attack ignores 10 points of resist all.
➶ Shoulderbow (minor 1/round, at-will) ✦ Weapon
Ranged 20; +28 vs AC; 1d8+7 damage.
ᗕ Lord of Constructs (minor, encounter) ✦ Healing
Close burst 10; allied construct and living constructs gain 10 temporary hit points. A bloodied construct or living construct ally also regains 10 hit points
Bladed Body
The Lord of Blades deals 1d8 + 4 damage to any creature that grabs him. A creature that continues to grab him takes 1d8 + 4 damage at the start of its turn.
Powerful Charger
When charging, the Lord of Blades deals 2d6 extra damage and pushes the target 1 square. He then shifts into the square the target vacated.
Lordly Resolve (minor; encounter) ✦ Healing
The Lord of Blades gains 15 temporary hit points and ends one effect that a save can end. If he uses this power while bloodied, he also regains 15 hit points.
Alignment Evil Languages Common, Dwarven, Giant
Skills Arcana +17, Athletics +22, Intimidate +21
Str 25 (+17) Dex 16 (+13) Wis 11 (+10)
Con 18 (+14) Int 14 (+12) Cha 22 (+16)
Equipment: adamantine sixblade, shoulderbow, plate armor .
Published in Eberron Campaign Setting, page(s) 100.