Hilt or Pommel
Medium natural humanoid (construct, homunculus)
Level 18 Skirmisher XP 2000
Initiative +16 Senses Perception +17; Darkvision
HP 169; Bloodied 84
AC 32; Fortitude 31, Reflex 30, Will 29
Immune disease, poison
Speed 8
(⚔) Bite (standard, at-will)
+23 vs AC; 2d8+6 damage.
ᗕ Metallic Roar (standard, encounter) ✦ Thunder
Close blast 3; +21 vs Fortitude; 3d8+8 thunder damage, and the target is dazed until the end of the attacking homunculus's next turn.
Bladed Body
Hilt or Pommel deals 1d6 + 3 damage to any creature that grabs it. A creature that continues to grab the homunculus takes 1d6 + 3 damage at the start of its turn.
Combat Advantage
Hilt or Pommel has combat advantage against any target that has one of their allies adjacent to it. Whenever Hilt or Pommel hits a target it has combat advantage against, it knocks the target prone, and can then shift 1 square as a free action.
Guard Anything
Hilt or Pommel can be assigned to guard an area, object, or creature. It receives a +2 bonus to attack rolls and damage rolls against enemies within its guarded area, attacking its guarded creature, or carrying its guarded object.
Shifty Charger
Hilt or Pommel can shift 1 square after charging.
Alignment Unaligned Languages Common
Skills Stealth +19
Str 24 (+16) Dex 20 (+14) Wis 16 (+12)
Con 17 (+12) Int 10 (+9) Cha 12 (+10)
Published in Eberron Campaign Setting, page(s) 100.