Bugbear Skinner - Monsters

Bugbear Skinner
Medium natural humanoid
Level 7 Skirmisher XP 300

Initiative +9        Senses Perception +4; low-light vision
HP 80; Bloodied 40
AC 21; Fortitude 18, Reflex 20, Will 18
Speed 6

(⚔) Sickle (standard, at-will) ✦ Weapon

+12 vs AC; 1d8+7 damage.

Mocking Rend (standard; requires combat advantage against the target; requires a sickle, recharges when an enemy within line of sight becomes bloodied)

The bugbear skinner makes two sickle attacks against the same target. If both attacks hit, the target takes ongoing 5 damage (save ends) and is dazed until the end of the bugbear skinner's next turn

Horrifying Mockery (minor, recharges when an enemy within line of sight is bloodied) ✦ Fear

Close burst 3; targets one enemy in the burst; +10 vs Will; the bugbear skinner pushes the target 1 square, and the bugbear skinner shifts 3 squares.

Bloodied Shift (free, when the bugbear skinner is hit by an attack while bloodied; at-will)

The bugbear skinner shifts 1 square.

Combat Advantage

If a bugbear skinner hits a creature granting combat advantage to it with a melee attack, and that creature is not already taking ongoing damage, then the creature takes ongoing 5 damage (save ends).

Predatory Eye (minor; encounter)

A bugbear skinner deals 1d6 extra damage on the next attack it makes against a creature granting combat advantage to it. It must apply this bonus before the end of its next turn.

Alignment Evil        Languages Common, Goblin
Skills Athletics +10, Intimidate +11, Stealth +12
Str 14 (+5)      Dex 19 (+7)      Wis 12 (+4)
Con 16 (+6)      Int 10 (+3)      Cha 16 (+6)

Equipment: leather armor , sickle x2.


Published in Eberron Campaign Setting, page(s) 115.