Bugbear Skinner
Medium natural humanoid
Level 7 Skirmisher XP 300
Initiative +9 Senses Perception +4; low-light vision
HP 80; Bloodied 40
AC 21; Fortitude 18, Reflex 20, Will 18
Speed 6
(⚔) Sickle (standard, at-will) ✦ Weapon
+12 vs AC; 1d8+7 damage.
⚔ Mocking Rend (standard; requires combat advantage against the target; requires a sickle, recharges when an enemy within line of sight becomes bloodied)
The bugbear skinner makes two sickle attacks against the same target. If both attacks hit, the target takes ongoing 5 damage (save ends) and is dazed until the end of the bugbear skinner's next turn
ᗕ Horrifying Mockery (minor, recharges when an enemy within line of sight is bloodied) ✦ Fear
Close burst 3; targets one enemy in the burst; +10 vs Will; the bugbear skinner pushes the target 1 square, and the bugbear skinner shifts 3 squares.
Bloodied Shift (free, when the bugbear skinner is hit by an attack while bloodied; at-will)
The bugbear skinner shifts 1 square.
Combat Advantage
If a bugbear skinner hits a creature granting combat advantage to it with a melee attack, and that creature is not already taking ongoing damage, then the creature takes ongoing 5 damage (save ends).
Predatory Eye (minor; encounter)
A bugbear skinner deals 1d6 extra damage on the next attack it makes against a creature granting combat advantage to it. It must apply this bonus before the end of its next turn.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, Intimidate +11, Stealth +12
Str 14 (+5) Dex 19 (+7) Wis 12 (+4)
Con 16 (+6) Int 10 (+3) Cha 16 (+6)
Equipment: leather armor , sickle x2.
Published in Eberron Campaign Setting, page(s) 115.