Ruus Dhakaan
Medium natural humanoid , hobgoblin
Level 13 Elite Skirmisher (Leader) XP 1600
Initiative +12 Senses Perception +8; low-light vision
Dhakaani Command aura 5; when Ruus shifts, each ally within the aura can shift 1 square as an immediate reaction.
HP 254; Bloodied 127
AC 27; Fortitude 25, Reflex 25, Will 25
Saving Throws +2
Speed 6
Action Points 1
(⚔) Spiked Chain (standard, at-will) ✦ Weapon
Reach 2; +18 vs AC; 4d4+5 damage.
(➶) Shuriken (standard, at-will) ✦ Weapon
Ranged 6/12; +18 vs AC; 2d4+10 damage.
⚔ Chain Snag (standard; requires a spiked chain, encounter) ✦ Weapon
Reach 2; +16 vs Fortitude; 4d4+10 damage, and a Large or smaller target is grabbed. Sustain Minor: Ruus sustains the grab, and the grabbed creature takes 2d4 + 10 damage.
⚔ Spinning Chain (standard; requires a spiked chain, at-will)
Ruus makes two spiked chain attacks. If both attacks hit the same target, Ruus slides the target 1 square or knocks the target prone (Ruus's choice)
Combat Advantage
Ruus deals 2d6 extra damage against any creature granting combat advantage to him.
Dhakaani Footwork (free, when ruus hits with a melee attack; at-will)
Ruus shifts 1 square.
Dhakaani Onslaught (free, when ruus charges; at-will)
One ally within 5 squares of Ruus can charge the same target as an immediate reaction.
Hobgoblin Resilience (immediate reaction, when ruus is subjected to an effect that a save can end; encounter)
Ruus rolls a saving throw against the effect.
Alignment Unaligned Languages Common, Goblin
Skills Acrobatics +15, Athletics +17, History +12, Intimidate +15
Str 22 (+12) Dex 19 (+10) Wis 14 (+8)
Con 15 (+8) Int 12 (+7) Cha 19 (+10)
Equipment: scale armor , shuriken x10, spiked chain .
Published in Eberron Campaign Setting, page(s) 115.