Ruus Dhakaan - Monsters

Ruus Dhakaan
Medium natural humanoid , hobgoblin
Level 13 Elite Skirmisher (Leader) XP 1600

Initiative +12        Senses Perception +8; low-light vision
Dhakaani Command aura 5; when Ruus shifts, each ally within the aura can shift 1 square as an immediate reaction.
HP 254; Bloodied 127
AC 27; Fortitude 25, Reflex 25, Will 25
Saving Throws +2
Speed 6
Action Points 1

(⚔) Spiked Chain (standard, at-will) ✦ Weapon

Reach 2; +18 vs AC; 4d4+5 damage.

(➶) Shuriken (standard, at-will) ✦ Weapon

Ranged 6/12; +18 vs AC; 2d4+10 damage.

Chain Snag (standard; requires a spiked chain, encounter) ✦ Weapon

Reach 2; +16 vs Fortitude; 4d4+10 damage, and a Large or smaller target is grabbed. Sustain Minor: Ruus sustains the grab, and the grabbed creature takes 2d4 + 10 damage.

Spinning Chain (standard; requires a spiked chain, at-will)

Ruus makes two spiked chain attacks. If both attacks hit the same target, Ruus slides the target 1 square or knocks the target prone (Ruus's choice)

Combat Advantage

Ruus deals 2d6 extra damage against any creature granting combat advantage to him.

Dhakaani Footwork (free, when ruus hits with a melee attack; at-will)

Ruus shifts 1 square.

Dhakaani Onslaught (free, when ruus charges; at-will)

One ally within 5 squares of Ruus can charge the same target as an immediate reaction.

Hobgoblin Resilience (immediate reaction, when ruus is subjected to an effect that a save can end; encounter)

Ruus rolls a saving throw against the effect.

Alignment Unaligned        Languages Common, Goblin
Skills Acrobatics +15, Athletics +17, History +12, Intimidate +15
Str 22 (+12)      Dex 19 (+10)      Wis 14 (+8)
Con 15 (+8)      Int 12 (+7)      Cha 19 (+10)

Equipment: scale armor , shuriken x10, spiked chain .


Published in Eberron Campaign Setting, page(s) 115.