Oni Mage
Large natural humanoid
Level 10 Elite Lurker XP 1000
| HP 172; Bloodied 86 | Initiative +10 |
| AC 24, Fortitude 23, Reflex 22, Will 22 | Perception+7 |
| Speed 7, fly 8 (clumsy) | Darkvision |
| Saving Throws +2; Action Points 1 | |
Traits
Regeneration
The oni regains 5 hit points whenever it starts its turn and has at least 1 hit point.
Standard Actions
(⚔) Greatsword (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +15 vs. AC
Hit: 1d12 + 8 damage. If the oni has combat advantage against the target, the target takes 2d6 extra damage.
⚔ Double Attack ✦ At-Will
Effect: The oni uses greatsword against two different creatures. If the oni is invisible, it can use greatsword against each of them twice.
ᗕ Freezing Blast (cold) ✦ Recharge when first bloodied
Attack: Close blast 5 (creatures in the blast); +13 vs. Fortitude
Hit: 2d8 + 12 cold damage, and the target is slowed (save ends).
Miss: Half damage.
✻ Lightning Storm (lightning) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (creatures in the burst); +13 vs. Reflex
Hit: 3d6 + 10 lightning damage.
Invisibility (illusion) ✦ At-Will
Effect: The oni becomes invisible until immediately after it uses an attack power.
Minor Actions
Deceptive Veil (illusion) ✦ At-Will
Effect: The oni disguises itself to appear as a Medium or Large humanoid until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 31 Insight check to discern that the form is an illusion.
Skills Arcana +14, Bluff +15, Insight +12
Str 22 (+11) Dex 13 (+6) Wis 14 (+7)
Con 20 (+10) Int 18 (+9) Cha 21 (+10)
Alignment Evil Languages Common, Giant
Equipment: chainmail , greatsword .
Update (11/16/2011)
Updated in Dungeon 195.
Published in Monster Manual, page(s) 201, Dungeon Magazine 162, page(s) 13, Dungeon Magazine 195, Dungeon Magazine 218.