Oni Mage - Monsters

Oni Mage
Large natural humanoid
Level 10 Elite Lurker XP 1000

HP 172; Bloodied 86Initiative +10
AC 24, Fortitude 23, Reflex 22, Will 22Perception+7
Speed 7, fly 8 (clumsy)Darkvision
Saving Throws +2; Action Points 1

Traits

Regeneration

The oni regains 5 hit points whenever it starts its turn and has at least 1 hit point.

Standard Actions

(⚔) Greatsword (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 1d12 + 8 damage. If the oni has combat advantage against the target, the target takes 2d6 extra damage.

Double AttackAt-Will

Effect: The oni uses greatsword against two different creatures. If the oni is invisible, it can use greatsword against each of them twice.

Freezing Blast (cold) ✦ Recharge when first bloodied

Attack: Close blast 5 (creatures in the blast); +13 vs. Fortitude

Hit: 2d8 + 12 cold damage, and the target is slowed (save ends).

Miss: Half damage.

Lightning Storm (lightning) ✦ Recharge ⚄ ⚅

Attack: Area burst 2 within 10 (creatures in the burst); +13 vs. Reflex

Hit: 3d6 + 10 lightning damage.

Invisibility (illusion) ✦ At-Will

Effect: The oni becomes invisible until immediately after it uses an attack power.

Minor Actions

Deceptive Veil (illusion) ✦ At-Will

Effect: The oni disguises itself to appear as a Medium or Large humanoid until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 31 Insight check to discern that the form is an illusion.

Skills Arcana +14, Bluff +15, Insight +12
Str 22 (+11)                Dex 13 (+6)                Wis 14 (+7)
Con 20 (+10)                Int 18 (+9)                Cha 21 (+10)

Alignment Evil        Languages Common, Giant
Equipment: chainmail , greatsword .
Update (11/16/2011)
Updated in Dungeon 195.

Published in Monster Manual, page(s) 201, Dungeon Magazine 162, page(s) 13, Dungeon Magazine 195, Dungeon Magazine 218.