Rhesh Turakbar
Medium natural humanoid minotaur , minotaur
Level 11 Elite Brute XP 1200
Initiative +9 Senses Perception +6
HP 280; Bloodied 140
AC 27; Fortitude 29, Reflex 26, Will 24
Saving Throws +2
Speed 6
Action Points 1
(⚔) Greathammer (standard, at-will) ✦ Weapon
+14 vs AC; 3d8+8 damage.
⚔ Gauntlet Smash (minor 1/round, at-will) ✦ Weapon
+14 vs AC; 1d8+7 damage.
⚔ Goring Charge (standard, at-will)
Rhesh makes a charge attack; +15 vs AC; 2d6+7 damage, and the target is knocked prone. Rhesh then shifts 2 squares and makes a melee basic attack.
Blood for Baphomet ( when rhesh drops an enemy to 0 hit points or fewer; encounter) ✦ Healing
Rhesh regains 30 hit points.
Ferocity ( when first bloodied and again when reduced to 0 hit points)
Rhesh makes a melee basic attack.
Alignment Chaotic evil Languages Abyssal, Common, Goblin
Skills Dungeoneering +11, Intimidate +14, Nature +11
Str 24 (+12) Dex 18 (+9) Wis 12 (+6)
Con 20 (+10) Int 11 (+5) Cha 19 (+9)
Equipment: greathammer, hide armor , spiked gauntlet .
Published in Eberron Campaign Setting, page(s) 130.