Rhesh Turakbar - Monsters

Rhesh Turakbar
Medium natural humanoid minotaur , minotaur
Level 11 Elite Brute XP 1200

Initiative +9        Senses Perception +6
HP 280; Bloodied 140
AC 27; Fortitude 29, Reflex 26, Will 24
Saving Throws +2
Speed 6
Action Points 1

(⚔) Greathammer (standard, at-will) ✦ Weapon

+14 vs AC; 3d8+8 damage.

Gauntlet Smash (minor 1/round, at-will) ✦ Weapon

+14 vs AC; 1d8+7 damage.

Goring Charge (standard, at-will)

Rhesh makes a charge attack; +15 vs AC; 2d6+7 damage, and the target is knocked prone. Rhesh then shifts 2 squares and makes a melee basic attack.

Blood for Baphomet ( when rhesh drops an enemy to 0 hit points or fewer; encounter) ✦ Healing

Rhesh regains 30 hit points.

Ferocity ( when first bloodied and again when reduced to 0 hit points)

Rhesh makes a melee basic attack.

Alignment Chaotic evil        Languages Abyssal, Common, Goblin
Skills Dungeoneering +11, Intimidate +14, Nature +11
Str 24 (+12)      Dex 18 (+9)      Wis 12 (+6)
Con 20 (+10)      Int 11 (+5)      Cha 19 (+9)

Equipment: greathammer, hide armor , spiked gauntlet .


Published in Eberron Campaign Setting, page(s) 130.