Rhashaak - Monsters

Rhashaak
Gargantuan immortal magical beast (aquatic, dragon)
Level 24 Solo Lurker XP 30250

Initiative +24        Senses Perception +19; blindsight 10, Darkvision
HP 884; Bloodied 442
AC 38; Fortitude 36, Reflex 35, Will 35
Resist 30 acid, 15 cold, 30 necrotic; Vulnerable 10 radiant
Saving Throws +5
Speed 10, fly 10 (hover), overland flight 15, swim 10
Action Points 2

(⚔) Bite (standard, at-will) ✦ Acid, Necrotic

Reach 4; +29 vs AC; 2d8+6 damage, and ongoing 15 acid damage (save ends).

(⚔) Claw (standard, at-will)

Reach 4; +29 vs AC; 1d10+6 damage; a slowed target is also knocked prone.

Double Attack (standard, at-will)

Rhashaak makes two claw attacks

Tail Slash (immediate reaction, when an enemy misses with a melee attack against rhashaak, at-will)

Reach 4; targets the triggering enemy; +29 vs AC; 1d12+8 damage, and Rhashaak pushes the target 3 squares; a slowed target is also knocked prone.

Breath Weapon (standard, recharge ⚄⚅) ✦ Acid

Close blast 5; +25 vs Reflex; 4d8+5 and necrotic damage, and the target takes ongoing 15 acid and necrotic damage and a -4 penalty to AC and Reflex (save ends all).

Bloodied Breath (free, when first bloodied, encounter) ✦ Acid

Breath weapon recharges, and Rhashaak uses it immediately

Profane Utterance (standard, recharges when first bloodied) ✦ Fear

Rhashaak speaks an Abyssal word of power; close burst 10; +25 vs Will; the target is dazed and restrained until the end of Rhashaak's next turn.

Scathing Spray (standard, while bloodied) ✦ Acid, Cold

Close burst 5; +25 vs Reflex; 2d6+5 acid and cold damage, and the target is blinded and slowed until the end of Rhashaak's next turn. Miss: Half damage.

Winterbite Gloom (standard, recharge ⚃⚄⚅) ✦ Acid, Cold, Zone

Close burst 2; the burst creates a zone of acidic, wintry darkness that lasts until the end of Rhashaak's next turn. The zone blocks line of sight for all creatures except Rhashaak. Each creature entirely within the zone (except Rhashaak) is blinded, and each creature that enters the zone or begins its turn there takes 15 acid and cold damage and is slowed until the end of its next turn. Sustain Minor: The zone persists

Alignment Evil        Languages Abyssal, Common, Draconic
Skills Arcana +21, Insight +19, Nature +19, Stealth +30
Str 29 (+21)      Dex 26 (+20)      Wis 15 (+14)
Con 21 (+17)      Int 18 (+16)      Cha 26 (+20)


Published in Eberron Campaign Setting, page(s) 151.