Irristia Immiar - Monsters

Irristia Immiar
Medium fey humanoid , elf
Level 9 Soldier (Leader) XP 400

Initiative +11        Senses Perception +13; low-light vision
HP 97; Bloodied 48
AC 25; Fortitude 20, Reflex 22, Will 20
Speed 7

(⚔) Rapier (standard, at-will) ✦ Weapon

+16 vs AC; 1d8+8 damage, and the target is marked until the end of Irristia's next turn.

(➶) Shortbow (standard, at-will) ✦ Weapon

Ranged 15/30; +16 vs AC; 1d8+8 damage, and the target is marked until the end of Irristia's next turn.

Twin Fang Charge (standard, at-will)

Irristia charges and then makes two rapier attacks

Twin Fang Strike (standard, at-will)

Irristia makes two rapier attacks

Draw Attention (standard; requires a shortbow, encounter) ✦ Weapon

Ranged 15/30; +16 vs Fortitude; 3d8+5 damage; the target is marked, and any creature currently marked by the target is no longer marked by the target.

Sustained Mark

If Irristia ends her turn adjacent to a target marked by her, that target remains marked until the end of her next turn.

Elven Accuracy (free; encounter)

Irristia can reroll an attack roll. She must use the second roll, even if it's lower.

Wild Step

Irristia ignores difficult terrain when she shifts.

Born in the Saddle

Irristia bestows her wild step power on any mount she rides.

Alignment Unaligned        Languages Common, Elven
Skills Nature +13, Stealth +14
Str 14 (+6)      Dex 20 (+9)      Wis 14 (+6)
Con 17 (+7)      Int 13 (+5)      Cha 17 (+7)

Equipment: arrow x20, leather armor , rapier , shortbow .


Published in Eberron Campaign Setting, page(s) 166.