Skullborn Necromancer - Monsters

Skullborn Necromancer
Medium fey humanoid , elf
Level 5 Controller XP 200

Initiative +3        Senses Perception +10; low-light vision
HP 61; Bloodied 30
AC 18; Fortitude 16, Reflex 17, Will 18
Speed 7

(⚔) Draining Touch (standard, at-will)

+9 vs Reflex; 1d8+2 damage, and the target takes a -2 penalty to Fortitude and Will until the end of the Skullborn necromancer's next turn.

(➶) Bone Dart (standard, at-will) ✦ Cold, Necrotic

Ranged 10; +9 vs Reflex; 1d6+3 necrotic damage plus 1d6 cold damage.

Grave Chill (standard, at-will) ✦ Cold, Implement, Necrotic

Close blast 5; targets enemies; +9 vs Fortitude; 1d6+3 necrotic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both).

Mortal Terror (standard, recharge ⚄⚅) ✦ Fear, Implement, Psychic

Close blast 3; targets enemies; +9 vs Will; 1d6+3 damage, and the target moves its speed away from the Skullborn necromancer by the safest route possible.

Elven Accuracy (free; encounter)

The Skullborn necromancer can reroll an attack roll. It must use the second roll even if it's lower.

Wild Step

A Skullborn necromancer ignores difficult terrain when it shifts.

Alignment Evil        Languages Common, Elven
Skills Arcana +9, Bluff +10, Religion +9
Str 11 (+2)      Dex 12 (+3)      Wis 12 (+3)
Con 13 (+3)      Int 15 (+4)      Cha 17 (+5)

Equipment: robes, bone rod


Published in Eberron Campaign Setting, page(s) 178.