Skullborn Necromancer
Medium fey humanoid , elf
Level 5 Controller XP 200
Initiative +3 Senses Perception +10; low-light vision
HP 61; Bloodied 30
AC 18; Fortitude 16, Reflex 17, Will 18
Speed 7
(⚔) Draining Touch (standard, at-will)
+9 vs Reflex; 1d8+2 damage, and the target takes a -2 penalty to Fortitude and Will until the end of the Skullborn necromancer's next turn.
(➶) Bone Dart (standard, at-will) ✦ Cold, Necrotic
Ranged 10; +9 vs Reflex; 1d6+3 necrotic damage plus 1d6 cold damage.
ᗕ Grave Chill (standard, at-will) ✦ Cold, Implement, Necrotic
Close blast 5; targets enemies; +9 vs Fortitude; 1d6+3 necrotic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both).
ᗕ Mortal Terror (standard, recharge ⚄⚅) ✦ Fear, Implement, Psychic
Close blast 3; targets enemies; +9 vs Will; 1d6+3 damage, and the target moves its speed away from the Skullborn necromancer by the safest route possible.
Elven Accuracy (free; encounter)
The Skullborn necromancer can reroll an attack roll. It must use the second roll even if it's lower.
Wild Step
A Skullborn necromancer ignores difficult terrain when it shifts.
Alignment Evil Languages Common, Elven
Skills Arcana +9, Bluff +10, Religion +9
Str 11 (+2) Dex 12 (+3) Wis 12 (+3)
Con 13 (+3) Int 15 (+4) Cha 17 (+5)
Equipment: robes, bone rod
Published in Eberron Campaign Setting, page(s) 178.